Beasts Battle

Beasts Battle

autor J0xFlasher
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Beasts Battle

Ocena:
3.5
Data wydania: June 04, 2014
Ostatnia aktualizacja: March 23, 2016
Twórca: J0xFlasher

Tagi dla Beasts Battle

Opis

Zanurz się w ekscytującym świecie. Turowe bitwy w stylu „Heroes of Might and Magic”. Dwie kampanie z unikalną fabułą. Różne jednostki, zaklęcia, umiejętności i ciekawy boss.

Jak grać

Wyjaśnione w grze

FAQ

Czym jest Beasts Battle?
Beasts Battle to turowa gra strategiczna stworzona przez J0xFlasher, w której dowodzisz armiami fantasy w taktycznych bitwach.

Jak grać w Beasts Battle?
W Beasts Battle prowadzisz swoje oddziały po strategicznej mapie, walcząc z wrogimi siłami w turach i zdobywając kolejne terytoria.

Jakie systemy progresji są w Beasts Battle?
Gra oferuje system rozwoju armii poprzez ulepszanie jednostek, rekrutację nowych stworzeń oraz zdobywanie złota za zwycięstwa.

Jakie są główne cechy Beasts Battle?
Beasts Battle oferuje świat fantasy z taktycznymi bitwami, ulepszaniem jednostek, różnymi terenami wpływającymi na rozgrywkę oraz trybem kampanii z wieloma typami przeciwników.

Czy w Beasts Battle można grać offline lub jest to tylko tryb jednoosobowy?
Beasts Battle to gra jednoosobowa, w którą grasz w przeglądarce i nie wymaga połączenia z internetem po załadowaniu.

Komentarze

0/1000
skeywhy avatar

skeywhy

Jun. 05, 2014

38
4

I realy like the theme of the game and almost finished the campain already, very entertaining. However I realy struggle giving a good rating for the game, for a couple of reasons: 1. the game feels incomplete e.g. no unit upgrade system and rather small in overall size. 2. the concept of permanent unit loss encourages to redo easier levels over and over again, so its a very "grindy" concept 3. if you build up enough mages (through grinding) the enemy doesnt even get close to you, so the game has an obvious lack of difficulty. Again I did not yet finish it, so my impression might not hold true to the end, however I wish a sequal will add more variaty/strategic elements and get rid of the perma-death/grinding mechanic. Still a 4/5 for me, please continue the great work!

LouisIV66 avatar

LouisIV66

Jul. 07, 2014

11
1

so there are max units per campaign that means I can get back my elephants once I loose them? that's just stupid so if I don't know that I go and play some harder levels losing my units and winning the battle only to not able to replenish my forces? its stupid now I have to go back and delete my save

Balaugh avatar

Balaugh

Jun. 05, 2014

23
5

Why a limit on units for the whole campaign?

J0xFlasher
J0xFlasher Deweloper

For balance

kittemple avatar

kittemple

Jun. 29, 2014

15
3

I'm not sure that the max units for campaign works as intended. I think it's supposed to be max at once but acts as max ever. It's easier to complete as magician because you can kill the enemies with spells before they reach your units (focus on magic upgrades and kill spells). For warrior load up on axe men and replay levels where you can kill the enemy before they reach you.
For buff spells, it would be better they stay the whole battle rather than that round only. Not worth buffing the attack a few points for just one round.

aloe111 avatar

aloe111

Jun. 05, 2014

12
3

will b easier if you cannot pack more than x number of troops in your formation instead of only 100 mages in the whole game, if they die you are screwed. at the 3rd last level. the mages killed 60 of my archers with one strike. wonder what the final boss fight will be like