Idle Robots

Idle Robots

autor KidAnubis0
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Idle Robots

Ocena:
3.1
Data wydania: October 31, 2015
Ostatnia aktualizacja: November 12, 2015
Twórca: KidAnubis0

Tagi dla Idle Robots

Opis

Witaj, nieustraszony kosmiczny odkrywco, w Idle Robots: Beneath the Moons of Saturn! Podczas eksploracji Kalipso, jednej z 62 księżyców Saturna, odkryłeś pozostałości starożytnej kolonii robotów. Twoje przybycie uruchomiło kilka dotąd uśpionych robotów. Skoro już je obudziłeś, niech pracują dla zabawy i zysku!

Jak grać

Wybierz budynek, aby zarządzać jego produkcją. Dodanie pieniędzy zwiększa poziom budynku, co zwiększa produkcję. Dodaj wystarczająco dużo robotów do budynku, a ich wydajność wzrośnie, skracając czas produkcji. Twoje roboty potrzebują energii co kilka minut, więc miej to na uwadze. Zielony oznacza wystarczającą ilość energii, czerwony – zagrożenie, że roboty staną się niezależne i zaczną szukać alternatywnych źródeł energii. Twoje działania powoli budzą uśpionego półboga-robota. Warto go aktywować, by zarządzał kolonią, co pozwoli Ci przejść na kolejny księżyc. Nie martw się, półbóg-robot da Ci zastrzyk mocy na przyszłość.

Aktualizacje dewelopera

Dec 15, 2015 3:56pm

Hi Everybody!

Thanks so much for trying the game. I’ve been compiling the feedback and looking at how to improve the game. While I’ve got some fixes in mind, it’s going to take a little time to get them in and working (and this time I’m planning to do a LOT more testing before releasing).

So I’m going to apologize in advance that it is realistically going to take me several months to get it done right. I’m hoping for a February update.

Komentarze

0/1000
etumui avatar

etumui

Nov. 15, 2015

9
0

Can you set it so that when taking robots to become native (outsourcing, and AI) it takes from the unassigned robots first, this way i do not need to keep reassigning robots to these two buildings.

KidAnubis0
KidAnubis0 Deweloper

Hmm, power works that way. I'll be reconsidering how those buildings work.

dotacreepy avatar

dotacreepy

Nov. 05, 2015

8
0

It's really buggy for me. The number requirements for robots for next level keep changing, and the production I am getting keeps changing when I go from building then back. Will come back once you fix this frustrating issue.

KidAnubis0
KidAnubis0 Deweloper

Thanks. I'm looking into that and hope to have a fix in the next few days.

Tripiticus avatar

Tripiticus

Oct. 31, 2015

30
3

Fun game, the "add x amount for next production bonus" does not fill to the next bonus, it just adds that amount, in other words if I need 7 more to hit ten robots for the bonus because I have 3, I don;t get 7 for a total of ten, I get 10 more for a total of 17. How do you determine the amount per purchase, sometimes I have to click an inordinate amount of times because I want 500 more robots at a building but it is still only adding one at a time, give me the option to choose how many I add. Also, the moon system is confusing, I know it is some sort of prestige, but what am I getting exactly? Finally outsourcing does not give the amount it shows, it gives the amount minus the robots I will lose. So I put a bunch of robots in there, think I will get 100,000 dollars out of it, and then before I get my money I lose the robots first, this makes no sense, I should be getting what is displayed.

KidAnubis0
KidAnubis0 Deweloper

Great comments, thanks! I'll be fixing that second button issue to add the exact amount in the next update. Also, the graphic artist just finished the moon map art and I'll be adding that too. That should make the moons a little clearer. And Outsourcing is high on my to address as part of my game balance review. Thanks again for the great feedback.

nizinika avatar

nizinika

Nov. 24, 2015

4
0

Oh, just noticed the devs actually said they "fixed" the bug. This doesn't seem fixed at all http://prntscr.com/96du27

Shimura avatar

Shimura

Oct. 31, 2015

23
3

The game doesn't progress while in the background.

KidAnubis0
KidAnubis0 Deweloper

Just uploaded 1.0.19 to fix this.