Sandbox Hero
autor Kongregate
Sandbox Hero
Tagi dla Sandbox Hero
Opis
Welcome to Sandbox Hero, this is the first glimpse of our new game! Build a world made of tiles, fight enemies, level up, get new weapons. Oh man!
Jak grać
WASD or Arrow keys to move & jump.
Z, K, or Space to Attack
X or L to Dash
FAQ
Czym jest Sandbox Hero?
Sandbox Hero to darmowa przeglądarkowa gra RPG i logiczna stworzona przez Kongregate, w której gracze czyszczą lochy, dopasowując kolorowe klocki.
Jak grać w Sandbox Hero?
W Sandbox Hero eksplorujesz lochy, dopasowując kolorowe klocki, aby pokonać wrogów, zdobywać łupy i przechodzić przez coraz trudniejsze etapy.
Jaki system progresji posiada Sandbox Hero?
Sandbox Hero oferuje system poziomowania postaci – zdobywasz punkty doświadczenia, by awansować bohatera, odblokowywać nowe umiejętności i ulepszać statystyki postaci.
Czy w Sandbox Hero są poziomy tworzone przez graczy lub funkcje społecznościowe?
Tak, gracze mogą tworzyć i udostępniać własne lochy, a także grać i oceniać poziomy stworzone przez innych członków społeczności.
Czym Sandbox Hero wyróżnia się na tle innych gier logicznych RPG?
Sandbox Hero łączy elementy akcji, progresji RPG oraz rozbudowany edytor poziomów, pozwalający graczom projektować i dzielić się własnymi wyzwaniami lochów.
Komentarze
LordBeast
Jan. 31, 2014
I have a suggestion, I would love this game, but it's REALLY grindy to get coins, then you get 100 coins and end up with a crap item which really just lowers the mood. it's kinda forcing you to buy gems which I won't. Hopefully you guys will lower the price, or let maps give you more coins.
melzaru
Feb. 18, 2014
To not force the players to grind for coins, I think that the coin cap should be changed. You still have a max of 20 coins per map, but those coins that are worth more than one shouldn't stop at 25. Instead of, that cap should be deleted. For those who don't know, the "extra valuable" coins are automatictly placed,not by the player, when only a few pepole get them. It increases a lot when it's really hard to get, and I have seen up to +30 coins. Getting one of those it's pointless, because getting that one, which in fact it's still a single coin, fill (and excedes) your coin-meter. That's why the coin- meter shouldn't top at 25.
BlitzStrike
Jan. 21, 2014
It would be nice to make a daily reward system so you can earn gems
We've started looking into daily rewards!
ArtixBot
Jan. 19, 2014
After playing the game for a few hours, I can offer a few suggestions: 1) The idea for randomized loot in a game like this is cool, but combat is shallow and all but one enemy poses almost no challenge. 2) The map creator lacks complexity, so levels will eventually all be the same. 3) The ever-present lag. Otherwise, the game seems to have potential, and I hope it improves as time goes on.
Cool, thanks for the feedback! We're working on combat and lag and other cool features, and your feedback is helpful!
binb12
Jul. 09, 2014
You should add a challenge system, so you can get gems. Every week, there should be challenges varying from difficulty in sets. Easy, Normal, And hard would give coins, and harder things would give gems. But you'd have to complete a set to get the rewards. + if you actually want this system so we don't have to pay money for gems