Maze Runner Idle

Maze Runner Idle

autor Lolq
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Maze Runner Idle

Ocena:
3.2
Data wydania: March 26, 2020
Ostatnia aktualizacja: March 29, 2020
Twórca: Lolq

Tagi dla Maze Runner Idle

Opis

Idle RPG, w którym zarządzasz bohaterem biegającym bez celu przez coraz to nowe labirynty. Wspinaj się na szczyt rankingu, doskonaląc swoją postać i pokonując najwięcej bossów!

Jak grać

Bohater biega i walczy sam, więc połowa roboty już zrobiona. *Lewy klik – przyciski. *Prawy klik – zakładanie przedmiotów

Aktualizacje dewelopera

Mar 29, 2020 4:13am

- Add Fog Of War
- Add option to reset skills
- Mana now regens while in combat

Komentarze

0/1000
dauntless avatar

dauntless

Mar. 28, 2020

105
0

I stopped playing because item management is clunky and inefficient. Items with two slots are only compared against one of them, and I can't tell which. I think the typical convention with stats is to make the improvements green and the reductions red, which would make it far easier to tell at a glance. It'd also be nice to be able to see how the various stats are affecting the character+ calculations, so we can weight if it's worth it.
Also, the fact that you have to click an arrow back and forth since you can only show 4 tabs at a time is a source of frustration as well.

Thanks for the game, though. I appreciate the work you've put into it.

Lolq
Lolq Deweloper

Thanks for the feedback! Colors are unfortunately not supported by the game engine and changing these would require a lot of reworking tooltips. The tabs pretty much depend on your resolution I guess, for me it's all 5 on one screen. Glad you enjoyed it(you did, yeah?) but I don't plan on working on it anymore because it was my first try at a game and at this point it's just unmanagable spaghetti code.

dalegionaire avatar

dalegionaire

Mar. 27, 2020

77
1

What's the point in increasing maximum mana if spells are % based?

Lolq
Lolq Deweloper

Right now only for Mana Bomb, will try to find other use for it as well when I have spare time :)

Viellemamie avatar

Viellemamie

Mar. 30, 2020

25
0

Being unable to ascend during a fight is really annoying as now (floor 20) fights can be incredibly long with tons of dodge. So if I want to ascend I need to sit in front of the fight for a couple of minutes and click really quick before another one starts. I don't see the point.

19Lilium91 avatar

19Lilium91

Apr. 01, 2020

21
0

1) Dragon fights make no sense: Increasing the base stats for doing the dragons to increase the base stats is not a good design
2) Movementspeed punishes
3) Reset while fighting: right now you have to wait till the fight stops... why?
4) item management:
4.1) improve displaying stat changes
4.2) compare to both variants (ring/sword)
4.3) add a filtering mechanism (could be a reward from a dragon)
4.4) maybe add a autoequipper (Bahrul made a great suggestion)
5) Fix the pathfinding: sometimes the character just stuck
6) Maybe add a manual maximum stage-level
7) add a explore full dungeon option which allows the player to stay in the same room as long the character didnt find anything.
8) More content: this game has a nice concept but i have nogoals left which i wanted to achive
9) manabomb dmg based on spent mana but manacosts decreeses with level

Keep up the good work and if there is anything i can help with just reply :)

Arkatar_K avatar

Arkatar_K

Mar. 27, 2020

45
1

Mana regen should be per square traveled. Otherwise it basically penalizes move speed.

Lolq
Lolq Deweloper

Mana now regenerates in combat too. Hope it is enough :)