Silver Lining
autor Lysis
Silver Lining
Tagi dla Silver Lining
Opis
Masz 60 sekund, by zdobyć jak najwięcej punktów. Zarabiaj punkty, kierując krople deszczu do kwiatów. Wiatry przesuwają krople w lewo lub prawo, chmury zwiększają liczbę punktów za każdą kroplę. Każde umieszczenie przedmiotu kosztuje coraz więcej punktów, więc nie przesadzaj! Jeśli masz problem ze zdobyciem wielu punktów, zastanów się nad rozmieszczeniem przedmiotów i strategią. Warto ponownie przejrzeć samouczek. Na pierwszym poziomie łatwo zdobyć tysiące punktów, jeśli wiesz, co robisz. Nie możesz usuwać przedmiotów z planszy – musisz to uwzględnić w strategii.
Jak grać
Użyj myszki, by wybierać przedmioty po prawej i umieszczać je na planszy. Pamiętaj, że wszystko kosztuje coraz więcej punktów! Wyjście znajdziesz w menu myszy (prawy przycisk na PC). Wybierz muzykę/wyciszenie na stronie tytułowej.
Aktualizacje dewelopera
New version incorporates common requests of quick restart button and free-play mode.
That’s how much I love you guys.
Komentarze
andrewthegreat90
Dec. 12, 2009
It would be good if you could prepare first.
Also I would like more than 1 minute
Lysis
Dec. 12, 2009
(2nd comment to fit within size limitation)
I'd like to make that a general point actually. If you're a thinking gamer and you'd like a game to improve - rate it up! Once a game has tanked the developer is generally going to be disinclined from updating it - they might as well do something else.
By all means comment that you'll take points away later, but if a game doesn't get a high average to start with, it gets buried; hardly any more plays occur.
I've also noted the other points raised, and will try to incorporate them in future games.
Juquinha
Dec. 09, 2009
Nice game, though I agree with Smeata, there should be some time to prepare a few things before the drops started to fall. Maybe a short countdown in a sequel?
Lysis
Dec. 12, 2009
The reason for there being no setup time is that I made the game for a competition which had a 60-second limit on gameplay. Personally I don't think it's an issue - just build your initial setup downwards, ahead of the rain.
I'm pretty sure on mac you can get the context menu somehow - a keyboard button may also be involved. I concede that an on-screen button would have been possible in this case though.
Random ('auto-generated') maps and a level designer are nice ideas, but there just isn't enough support for the game to make it worthwhile. If the game was highly rated I'd spend more time on it.
Galev
Nov. 30, 2011
Is it even possible to collect 1000 points? Or am I this very stupid?... maybe it's only me