Project: Unborn - Episode 1

Project: Unborn - Episode 1

autor MMMgames
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Project: Unborn - Episode 1

Ocena:
2.9
Data wydania: January 26, 2020
Ostatnia aktualizacja: January 26, 2020
Twórca: MMMgames

Tagi dla Project: Unborn - Episode 1

Opis

Project: Unborn to reboot mojej starszej gry White Wolf i będzie się składać z kilku epizodów. Gra jest głównie przygodówką point and click, ale każdy epizod zawiera kilka walk w stylu JRPG. Jednak nie jest to gra JRPG. Nie ma systemu poziomów ani nowego ekwipunku. Możesz znaleźć kilka przedmiotów, które pomogą ci w walce, ale każda walka to w zasadzie mini-zagadka. To oznacza, że każda walka jest pojedynkiem z bossem. Każdy epizod zawiera tylko 3-4 walki. HP i Be (bio-energia) nie są odnawiane między walkami, więc warto wygrać każdą walkę przy minimalnym zużyciu zasobów. Długość epizodu powinna wynosić 5-15 minut, jeśli wiesz, co robić i dokąd iść. Oficjalna strona: https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html

Jak grać

Użyj myszy, aby sterować postacią. W walce kliknij na WILKA, aby wybrać komendy Wzmocnienia/Leczenia lub kliknij na PRZECIWNIKA, aby wybrać komendy walki.

Komentarze

0/1000
kondamin avatar

kondamin

Feb. 01, 2020

2
0

would be nice if i could save after completing a puzzle

Sleepingpill avatar

Sleepingpill

Jan. 26, 2020

2
0

The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf

MMMgames
MMMgames Deweloper

I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.

DeviousRogue avatar

DeviousRogue

Feb. 09, 2020

1
0

Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.

MMMgames
MMMgames Deweloper

I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.

Sleepingpill avatar

Sleepingpill

Jan. 26, 2020

1
0

It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.

Sleepingpill avatar

Sleepingpill

Jan. 26, 2020

2
1

The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.

MMMgames
MMMgames Deweloper

Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)