Flash's Bounty
autor Megabyteceer
Flash's Bounty
Tagi dla Flash's Bounty
Opis
Flash's Bounty to internetowa gra RPG. Jesteś jednym z rycerzy króla Maximusa. Starasz się utrzymać bezpieczeństwo Zachodniego Liberonu i chronić miasta przed atakami barbarzyńców. Król Maximus obiecał nagrodę temu, kto odnajdzie Miecz Jednorożca. Przygotuj się na wyprawę, by go odnaleźć! Czekają na Ciebie niesamowite przygody i nieoczekiwane zwroty akcji.
Jak grać
Użyj myszy lub strzałek na klawiaturze, aby poruszać bohaterem, zbieraj skarby, rekrutuj żołnierzy i wygrywaj bitwy.
FAQ
Czym jest Flash’s Bounty?
Flash’s Bounty to turowa gra strategiczno-przygodowa osadzona w świecie fantasy, stworzona przez Megabyteceer, inspirowana klasykami jak King's Bounty.
Jak grać w Flash’s Bounty?
W Flash’s Bounty sterujesz bohaterem podróżującym po mapie królestwa, rekrutujesz jednostki, wykonujesz misje i walczysz z wrogami w turowych bitwach.
Jakie systemy progresji są w Flash’s Bounty?
Flash’s Bounty wykorzystuje system progresji, w którym zdobywasz złoto, rekrutujesz silniejsze armie, zbierasz artefakty i awansujesz poziom wykonując misje i pokonując przeciwników.
Jakie są główne cechy Flash’s Bounty?
Kluczowe cechy Flash’s Bounty to przygodowa fabuła, zarządzanie armią, turowe bitwy oraz mapa świata z misjami i eksploracją.
Czy Flash’s Bounty to gra jednoosobowa?
Tak, Flash’s Bounty to gra strategiczna dla jednego gracza, skupiona na solowej kampanii.
Aktualizacje dewelopera
- fixed dungeons in unlimited mode;
- spellfixes;
Komentarze
QuinaRose
Nov. 03, 2014
Fair warning: If you see anything that looks like a ghost and you have faries or peasents in your army, flee. Just run. Otherwise you're gonna have a stack of 500 ghosts or so that will wipe the floor with you whenever you go near, and no, the gold you've been stashing will not buy back your army. Failure is unforgiving in this game, especially around ghosts.
coyotik
Nov. 03, 2014
A few glitches and game issues that need sorting:
1) limit ghosts to leadership and make them permanent (but perhaps slightly weaker). The former will prevent abuse within battle and the latter will prevent replay trick
2) gold is not updated until returning to world screen
3) we need attack/defend choice in battles. It's a pain to see my pixies getting plastered because they insist on suicide charges
4) the randomness of dwellings and spells plays a too big factor in the game. Getting teleport/bind makes a huge difference compared to speedup.
5) reserve slots please, so that we can carry around another army or reinforcements for one max stack.
6) a bit more info about spells (i.e. how effective is shield?)
4/5 so far
badub
Nov. 02, 2014
fun game but there's a definate problem with the gold collection, i ran out of battles and ran out of chests so now i have to litterally just wait till i get enough. No active way of gaining except for barrels, and that sucks.
ColdLucas23
Nov. 03, 2014
if you want us to be afk to get money and keep playing, at least remove that auto-pause feature.
Terpe
Nov. 02, 2014
I see 2 small issues, both with gameplay.
The first one is with dying and boats, should have some way of summoning a boat. Like at a port where you buy them, spend half of the amount to buy one to have them tow your boat to you. That way you don't have 4 or 5 boats hanging out at various locations that are fairly useless to you since you can only drive one at a time.
The second issue is gaining money, It doesn't look like there is much of a way to farm coin so that you can build up an army. I have not played a whole lot yet so not sure if things spawn so you can go coin farming to buy your army up.