Super Power Game (Demo)

Super Power Game (Demo)

autor Pafk
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Super Power Game (Demo)

Ocena:
1.6
Data wydania: February 06, 2016
Ostatnia aktualizacja: April 05, 2016
Twórca: Pafk

Tagi dla Super Power Game (Demo)

Opis

This game represents an attempt to make a super power based game that doesn't limit the player's power for the sake of balance against an AI.

This is an ongoing solo project for me and I hope to move the project forward based on feedback. This demo version of the game will remain non-competitive, once features like health, death, respawning are added the game will be reuploaded as a new game.

What would be most helpful at this point for me would be is feedback on the controls as they are and advice on where to put more controls.

Jak grać

WASD-Movement Up, Down, Left and Right
Space-Movement Forward
Alt-Movement Backwards
Mouse Movement-Change Direction
QE-Rotate
Shift-Cruise Control
X-Teleport(hold to increase distance, teleport location will be shown by a glowing green ball)
Z-Stick(if pressed within short amount of time to wall collision you'll stop movement)
Ctrl-Bounce(if pressed within short amount of time to wall collision you will bounce off the wall)
If wall collision is shallow enough your movement will be changed in the direction of the wall.
If none of the above options apply you will crash into the wall, all of your mobility options besides teleporting will be disabled for a few seconds and the relevant keys have been lifted.

Abilities:
Left Mouse Click-Projectile Attack
C-Rapid : Increases your speed while held
T-Charge: Does nothing at the moment because energy has not been implemented, still does combo into other abilities though

Since this is the first combo ability I will explain it, but all others will be left for you to explore on your own
Left Mouse Click+ C - Rapid fire Projectile Attack: Fires many projectiles which are weaker, but faster, with some spread

Aktualizacje dewelopera

Apr 5, 2016 6:55pm

Fixed networking code
Added first ability interaction (two projectiles colliding at a shallow enough will combine into one larger projectile)

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