That's My Moon

That's My Moon

autor SergeyZ
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That's My Moon

Ocena:
3.2
Data wydania: September 08, 2013
Ostatnia aktualizacja: September 08, 2013
Twórca: SergeyZ

Tagi dla That's My Moon

Opis

Chroń swój księżyc i zestrzel wszystkich wrogów. 15 fantastycznych poziomów i 2 epickich bossów.

Jak grać

Poruszaj myszką, aby strzelać do wrogów. Lewy klik zbiera monety i bonusy. Spacja uwalnia gaviwave.

Komentarze

0/1000
Irasfel avatar

Irasfel

Sep. 09, 2013

44
1

Well, I can't agree on powerups being "more fun", to me it just feels like you're constantly outgunned and waiting on the luck genie to come by and make things playable. That's not really terribly fun for me. Also, to reiterate some of the other statements the regular gun upgrades just feel useless. Gee, ricochets that go downward where there are hardly any targets - thanks. Also, seriously, why require clicking to collect cash instead of just moving the mouse. Totally defeats the purpose of having autofire in the first place as you just end up having to click like a madman anyway, all the while not aiming at the targets. No... the basic idea isn't bad but this just has major gameplay issues for me.

SergeyZ
SergeyZ Deweloper

thanks for your detailed comment))

SynapseMisfire avatar

SynapseMisfire

Sep. 10, 2013

8
0

well im bored with this game. it just bothers me too much that friendly fire is on. i have hit a missile that i shot with a bullet that i shot after it. i have grabbed a powerup i did not want collecting coins. coins are ridiculously easy to acquire on boss level and after level 6. scaling item costs dont make any sort of sense. upgrades are ok, but would be better suited to giving more time. endgame seems to be chain powerups or wait forever. game in concept is quite good. game in production not so much. i hope you make stuff better later.

aquaquake avatar

aquaquake

Sep. 08, 2013

24
2

I bought both upgrades on gun fire and I still feel like it doesn't really do anything... I just always wait until I get some rockets :>

haldegon avatar

haldegon

Oct. 09, 2013

13
1

Good concept and all but definately has flaws. Base gun is EXTEMELY weak and in order to do any better you have to HOPE and WAIT for another weapon to come on the screen. And by the time it shows, you may have such low health that it doesn't matter anymore because you're overwhelmed with enemies on the screen that you will likely die within moments of getting it...And if you don't you will once it runs out and you're back to the weak base gun. Maybe if you were able to change guns or at least give the base gun upgrades that are useful. The ricochet almost always bounces off toward nothing and the "big bullets" don't increase the damage all that much. It just seems heavily limited in many departments...

Kohlenstoff avatar

Kohlenstoff

Sep. 14, 2013

13
1

Very... uhm.... unstrategical game.... nothing to focus.... just wild clicking for coins and hoping, that these very fat and in mass occuring enemies get hit.... And i wouldnt call this moving back and forth evading. less enemies with higher strength flying onto a stationary target would bring more fun. But htis game is just a game with the aim: "buy the upgrade, which forces through to win". Not much strategy or tactics required.

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