Feverish Crane

Feverish Crane

autor Shoozes
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Feverish Crane

Ocena:
3.4
Data wydania: September 11, 2015
Ostatnia aktualizacja: September 11, 2015
Twórca: Shoozes

Tagi dla Feverish Crane

Opis

Wpadłem na pomysł połączenia Kirby's Crane Fever z mechaniką gier obronnych i innymi pomysłami z gier logicznych. Zawsze uważałem, że Crane Fever fajnie się ogląda, ale jako minigra szybko odchodzi w zapomnienie. Po dodaniu kilku funkcji gra stała się tym, czym jest teraz. Mam nadzieję, że wszystkim się spodoba!

Jak grać

Dotknij i przytrzymaj, aby przesunąć dźwig, puść, aby go opuścić.

Komentarze

0/1000
1984 avatar

1984

Sep. 13, 2015

4
0

At first glance, I didn't think this would be as addicting as it is. I've been playing about 20 minutes now and I can see myself playing it 'til I cap all the upgrades. lol Great game, thank you!

LWYZLWYZ avatar

LWYZLWYZ

Sep. 12, 2015

6
1

Awesome, a truly unique game and fun to boot. Totally agree with Fritz_b in everything. 5/5 and favorited. Just a couple questions: What does the drill upgrade do exactly? Is it passive or do I need to press a key? Also, is the game endless or is there an end after a certain level?

propane_mailbox avatar

propane_mailbox

Jun. 20, 2016

2
0

The game is well made, but it's fairly simple to play. I didn't really notice any puzzle aspects, the closest would be deciding to grab the blue critters or grab extra fluff, but the majority of the time you don't really get to decide, since the blue critters will consistently move directly over the fluff spot.

Mozai avatar

Mozai

Sep. 13, 2015

1
0

Lovely! Simple idea, implemented well. The embellishments enhance the core idea.

Fritz_b avatar

Fritz_b

Sep. 11, 2015

3
1

Love it! I wasn't sure this was something I'd enjoy but it's truly a compelling arcade-style game! The mechanics are beautiful in that the movement of the claw is smooth and the pick-up-and-drop motions are crisp. You can play it leisurely for a short while or you can keep trying to out-do yourself by playing a twitch-style game. The sounds respond perfectly to player actions, the second the claw has emptied you immediately know when to begin moving it again due to the precise bleep. I also love the concept of helper skulls. As for upgrades, you feel the difference upon purchasing making a fair and rewarding yet still challenging game. I also love the arcade-style feel of the 'gamble' between grabbing enemies to clear the way or hold longer to grab a fluff-cluster. The sounds, music and overall look fit really well with the feel. All in all a superb game. Judging by the description a lot of love went into it, too. 5/5, Kong API please and perhaps a SFX option on each menu :)