Unnatural Selection GitD 26

Unnatural Selection GitD 26

autor Solsund
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Unnatural Selection GitD 26

Ocena:
3.0
Data wydania: July 29, 2012
Ostatnia aktualizacja: July 29, 2012
Twórca: Solsund

Tagi dla Unnatural Selection GitD 26

Opis

Zostań technikiem w firmie hodującej na zamówienie różne stworzenia. Postaraj się jak najlepiej spełnić oczekiwania klientów w jak najkrótszym czasie i zgarnij nagrody. Gra stworzona w dziesięć dni na konkurs "Game in Ten Days #26".

Jak grać

Wszystkie akcje wykonujesz myszką. Przeciągnij stworki z klatki do pola hodowli i kliknij Rozmnażaj, aby przejść do następnego pokolenia. Gdy będziesz gotowy, umieść tylko jednego stworka w polu hodowli i kliknij Zatwierdź. Statystyki z + dają wyższy wynik, a z - niższy, więc rozmnażaj ostrożnie.

Komentarze

0/1000
Solsund avatar

Solsund

Jul. 29, 2012

7
0

*Phew* That was a crazy 10 days but I managed to get through it. Thanks for playing my game, Kongregate!

Ace_Blue avatar

Ace_Blue

Jul. 29, 2012

4
0

The size of the circle should reflect the size stat. Otherwise, fun, but selection tools are too limited (allow sorting, discarding) and the game is way too short. For a GitD though, it's awesome!

Solsund
Solsund Deweloper

I had originally intended to do that. The thing that stopped me was because I was worried about making the circles get too small because they'd be a pain to grab. Granted, that was back when I had intended the little creatures to wander around on their own.

828burke avatar

828burke

Sep. 23, 2012

1
0

Awesome concept and good game for ten days but it would be better if youmade it better kind of like with farm of souls

Geenf11 avatar

Geenf11

Jul. 31, 2012

1
0

Awesome, but short. Looking forward to more!

Abigayl avatar

Abigayl

Jul. 29, 2012

2
1

Wow, my knowledge of genetics is useful in a game? It's a pretty good simulator, but it is very difficult to control 5 aspects at once. I beat the easy in about 12 iterations (took me a couple to figure out what I was doing), but I have 4/5 of the stats nearly perfect for silver, and it's not liking it. I also found the text small, lengthy, and hard to read through 100% (tl;dr mantra). Lastly, there really wasn't much to have fun with in the game once the initial fun wore off. It's a good simulator... just wish more was done with it (i.e. Phase Wars), but I know it was only 10 days ;)

Solsund
Solsund Deweloper

Yup, 10 days for sure. I had multiple play styles planned to change things up and I was supposed to have limited #'s of generations available before you would fail and have to start over but I didn't dare do that without knowing what was a fair number. I also considered tweaking the breeding system so that it would err on the side of closer to the target. In the end just a lack of time.

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