Unnatural Selection GitD 26
autor Solsund
Unnatural Selection GitD 26
Tagi dla Unnatural Selection GitD 26
Opis
Zostań technikiem w firmie hodującej na zamówienie różne stworzenia. Postaraj się jak najlepiej spełnić oczekiwania klientów w jak najkrótszym czasie i zgarnij nagrody. Gra stworzona w dziesięć dni na konkurs "Game in Ten Days #26".
Jak grać
Wszystkie akcje wykonujesz myszką. Przeciągnij stworki z klatki do pola hodowli i kliknij Rozmnażaj, aby przejść do następnego pokolenia. Gdy będziesz gotowy, umieść tylko jednego stworka w polu hodowli i kliknij Zatwierdź. Statystyki z + dają wyższy wynik, a z - niższy, więc rozmnażaj ostrożnie.
Komentarze
Solsund
Jul. 29, 2012
*Phew* That was a crazy 10 days but I managed to get through it. Thanks for playing my game, Kongregate!
Ace_Blue
Jul. 29, 2012
The size of the circle should reflect the size stat. Otherwise, fun, but selection tools are too limited (allow sorting, discarding) and the game is way too short. For a GitD though, it's awesome!
I had originally intended to do that. The thing that stopped me was because I was worried about making the circles get too small because they'd be a pain to grab. Granted, that was back when I had intended the little creatures to wander around on their own.
828burke
Sep. 23, 2012
Awesome concept and good game for ten days but it would be better if youmade it better kind of like with farm of souls
Geenf11
Jul. 31, 2012
Awesome, but short. Looking forward to more!
Abigayl
Jul. 29, 2012
Wow, my knowledge of genetics is useful in a game? It's a pretty good simulator, but it is very difficult to control 5 aspects at once. I beat the easy in about 12 iterations (took me a couple to figure out what I was doing), but I have 4/5 of the stats nearly perfect for silver, and it's not liking it. I also found the text small, lengthy, and hard to read through 100% (tl;dr mantra). Lastly, there really wasn't much to have fun with in the game once the initial fun wore off. It's a good simulator... just wish more was done with it (i.e. Phase Wars), but I know it was only 10 days ;)
Yup, 10 days for sure. I had multiple play styles planned to change things up and I was supposed to have limited #'s of generations available before you would fail and have to start over but I didn't dare do that without knowing what was a fair number. I also considered tweaking the breeding system so that it would err on the side of closer to the target. In the end just a lack of time.