Astrobot

Astrobot

autor StartOnlineGames
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Astrobot

Ocena:
2.9
Data wydania: September 26, 2012
Ostatnia aktualizacja: September 26, 2012

Tagi dla Astrobot

Opis

Broń naszej bazy księżycowej i zniszcz gniazdo obcych robotów! Tryb kampanii dla casualowych graczy i tryb przetrwania dla hardkorowców.

Jak grać

Graj tylko za pomocą myszy.

Komentarze

0/1000
Irasfel avatar

Irasfel

Sep. 26, 2012

12
0

Some pretty serious problems here marring a cool defense shooter (and I'm glad to see one! I love those and hardly anyone makes them anymore.) Anyway, seriously through about the whole campaign I felt SERIOUSLY undergunned. I know your base has a crapton of hps and shields lalala but it's just not a good/fun feeling when you're taking 3 seconds on even the cheesiest mobs having to pound them to get them dead. Less shields for us, more accuracy/damage on the main gun would be a lot more fun I think. Other than that, when you get to filling in auxuilary weapons it's pretty unclear to start. Please just X out the spaces we can't use, and take guns we can't use out of the shown rotation. Also, the take the mouse out of the play field mechanic... no, please. We all do that a LOT, gets REALLY ANNOYING REALLY FAST to have all that come up every time you twitch off the screen. Space bar is fine to press for upgrades, let the mouse go off-screen a bit without stopping gameplay please.

Irasfel avatar

Irasfel

Sep. 26, 2012

9
0

Lastly (grumble 1000 character limit on comments) the end-game on the campaign is just a matter of making robots, walking them up there, and standing there with a machine gun grinding away for 5m straight to get the factories. This felt really dull and anti-climactic frankly. I think it kinda needs a better end-game than that, it just... doesn't work. Once again it's a fun thing I think, it's just boring to stand there and pewpew for that long without caring if you get hit, or even much about your base beyond the occaisonal repair/gun purchase. Maybe work something else out for the finish?

Irasfel avatar

Irasfel

Sep. 26, 2012

8
0

Another problem, and this one is hellacious. At least in survival mode, the automatic resource pickup collector thing DOES NOT WORK IF THE CURRENCY DROPS OFFSCREEN. This means the whole (long, long, long frickin) time you're piloting the controllable robot to attack the enemy factory, you collect almost no resources, regardless of the fact that your defenses are shredding tons of mobs. This is NOT cool, made the game one whole hell of a lot longer than it had to be, and it already has issues with that ;p On that subject as well, I beleive the use 3 robots or less to kill the enemy factory achievement to be effectively 100% impossible as the game stands. Every single damn mob that comes out of those factories targets the bot, and most of their attacks cannot be dodged unlike the defense cannons the enemy uses. Also not good "/

biguglyorc avatar

biguglyorc

Sep. 27, 2012

4
0

Irasfel pretty much nailed it in their essay: too little damage, too many bugs (what they said, plus mobs blocking deployment of towers, making them stand halfway to their destination, and do nothing but receive damage), making the game boring and frustrating. Also, the "ultimate weapon" showed no difference to me whatsoever - it was just the same horrible heavy gattling with the same ridiculous accuracy. This game needs so much polish, it makes me think it's a beta version...

Nonmomo avatar

Nonmomo

Sep. 26, 2012

4
0

Collecting money is a drag, especially since you can't aim while your doing it.