Sheva:HD

Sheva:HD

autor TheManInTheBack
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Sheva:HD

Ocena:
2.8
Data wydania: January 13, 2020
Ostatnia aktualizacja: January 16, 2020

Tagi dla Sheva:HD

Opis

Sheva is a puzzle platformer
game that combines both out of the box thinking and being quick on your feet.
Your goal is to light all the torches on fire and progress through the levels.
In order to do so you will have to overcome obstacles using every tool you have in your arsenal to progress.

Jak grać

NOTE:If you are experiencing FPS issues or freezes try turning Hardware acceleration off and on again

Use *A&D/Left&Right Arrow* keys to move.
*Space* to jump.
*MOUSE1* to fire an arrow.
*MOUSE2*/*V* to retrieve it.

*F* to teleport your character to an *arrow stuck to a teleport-able Bluestones* terrain.
*R* to teleport yourself to the latest hit checkpoint.

*Z* to Toggle zoom the camera

Aktualizacje dewelopera

Jan 16, 2020 8:57am

An Update has rolled into town!

- Added Zoom feature that can be toggled by pressing Z.
- Added Visual and Sound cue when hitting the Bluestone with an arrow.
- Added V button to reset arrow(Mac users request).
- Fixed Tutorial video freezing at specific cases (P.S You can always watch tutorial again by pressing H)

and a lot(!) of other Bug-fixing all around!

Thank you for all the feedback and support!

FAQ

Czym jest Sheva HD?

Sheva HD to incremental idle stworzony przez TheManInTheBack, w którym zarządzasz i ulepszasz bóstwo o imieniu Sheva, by generować zasoby z upływem czasu.

Jak grać w Sheva HD?

W Sheva HD klikasz i wchodzisz w interakcje, by generować zasoby, kupować ulepszenia i odblokowywać nowe umiejętności bóstwa w klasycznym cyklu progresji gry idle.

Jakie są główne systemy progresji w Sheva HD?

Sheva HD korzysta z incrementalnej progresji, gdzie zdobywasz zasoby, odblokowujesz ulepszenia, wzmacniasz umiejętności i osiągasz wyższe poziomy dla większej efektywności z czasem.

Czy w Sheva HD są specjalne funkcje lub mechaniki?

Sheva HD oferuje różnorodne ulepszenia, odblokowywane zdolności bóstwa oraz system automatycznej progresji, który usprawnia rozgrywkę idle i automatyzuje generowanie zasobów.

Kto stworzył Sheva HD i na jakiej platformie można zagrać?

Sheva HD został stworzony przez TheManInTheBack i jest dostępny jako przeglądarkowa gra idle na platformie Kongregate.

Komentarze

0/1000
lcenine avatar

lcenine

Jan. 14, 2020

5
0

Great stuff!

Level 2 was a little frustrating. The last jump was a a little frustrating. Shooting it with an arrow was a lot easier which was something I accidentally found out, then level 3 introduced that mechanic. Might have been more intuitive to have both the jump and arrow-activates-checkpoints on a single level.

Level 5 it isn't clear that you can shoot through the red block, and the arrow being so small it was hard to tell it was going through the red block.

By level 6 I've been trained to look for blue sparkly blocks to teleport to but now just blue textures I can teleport to which was a little strange.

It can be hard to find a good balance between not being too hand holdy but still communicate the required mechanics.

Would be nice if everything was a little bigger.

Overall a fun challenge with some interesting mechanics.

AvivS
AvivS Deweloper

Hey Icenine! As you said it is quite the challenge to find a good balance for the tutorial but I'm glad that you ended up enjoying everything. We are working on a zoom feature so something to look forward to! Thank you very much for playing! Aviv **Edit** We have added a zoom feature! You're welcome to try it!

NinPoSama avatar

NinPoSama

Jan. 16, 2020

4
0

Improve the jump and eliminate the glue effect on the ground while running and i will be really happy to try it again, thank you.

TheManInTheBack
TheManInTheBack Deweloper

Hi NinpoSama, Thanks for the feedback! :) By the glue, you mean the character feeling slightly heavy while running and changing directions?

HaMeer avatar

HaMeer

Jan. 16, 2020

2
0

Good game. Nicely developed. But the pixel preciseness in some levels is not my cup of tea.

AvivS
AvivS Deweloper

Hey HaMeer thanks for the feedback! We've added a zoom feature so hopefully that could improve your experience with the game. Aviv

NormaTheNorman avatar

NormaTheNorman

Jan. 24, 2020

1
0

Controls seem non-intuitive and awkward. Why do Devs ever make space a jump control when you have 4 directions at your fingertips? Also incredibly stuttery and laggy to the point of losing all enjoyment.

TheManInTheBack
TheManInTheBack Deweloper

Hey NormaTheNorman. your feedback helps us a lot to make more fine and polish games. About the lags try turning Hardware acceleration off and on (as said in the instructions) About the jump on Spacebar - you can't jump on WASD/Arrow buttons(you can) or mispleased spacebar Jumps too? Either way, originally, we made spacebar as jump because this is what we know and is a legacy button for jumping. As devs, we used to play a lot of platformer games back in the day when spacebar/shift is jump, and that was the default way. Also, we personally play a lot of FirstPerson games, and we think of W and Arrow UP as going forward and not jump. But we did add it to the game by users' demand. I would like to hear more from you either in DM or TheManInTheBackGames@gmail.com If the troubles persist with our game, please let me know, and I will personally help you with whatever you need. I hope you will have fun once the stutters are fixed, Itamar Ash :)

SagePear avatar

SagePear

Jan. 14, 2020

1
0

This is a much nicer version of this game! The tutorial helps a lot. **If you get stuck on an "impossible" torch, go back and replay the previous levels - the mechanics are there, if not obvious!** Quite a challenge

AvivS
AvivS Deweloper

Thank you very much Sage!