Progress Fight

Progress Fight

autor TotallyNotAViru5
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Progress Fight

Ocena:
3.6
Data wydania: March 28, 2019
Ostatnia aktualizacja: April 22, 2019

Tagi dla Progress Fight

Opis

Czy kiedykolwiek chciałeś zagrać w grę, w której musisz walczyć z paskiem postępu? Nie? Cóż, teraz możesz spróbować.

Jak grać

L - namierz potwora, A - przełącz na lewego potwora, D - przełącz na prawego potwora. Lewy przycisk myszy - kliknięcie. . Q - otwórz okno misji, P - otwórz sklep dusz, S - otwórz okno umiejętności, U - otwórz okno ulepszeń. ESC - powrót do ekranu głównego. M - otwórz mapę.

Aktualizacje dewelopera

Apr 22, 2019 11:20am

Update v0.8
- Changed skill system a bit(bugfixes, new skills, rebalanced old skills etc)
- bug fixes and QoL features

Komentarze

0/1000
Hyratra4457 avatar

Hyratra4457

Aug. 19, 2019

40
0

We fight progress bars in this game, but why can't we fight the initialization progress bar?

mccl0215 avatar

mccl0215

Mar. 29, 2019

112
11

When you choose a weapon path. It should end at a different final weapon based on the route you took. For instance, if you went the high speed, low damage, then the final gun should be that. Or vice-versa. With the damage gun you could damage on final gun and speed gun would upgrade speed on final gun.

TotallyNotAViru5
TotallyNotAViru5 Deweloper

Now each route has different final weapon. But they all have only damage upgrade because fire rate with endless upgrades will soon became so fast that it will be impossible to display.

Tenzhi avatar

Tenzhi

Mar. 28, 2019

123
14

Tooltips for the weapons' branching paths to give an idea whether they focus on rate of fire/damage/etc. would be nice.

TotallyNotAViru5
TotallyNotAViru5 Deweloper

Done

Childflayer avatar

Childflayer

Mar. 30, 2019

24
2

Maybe give some kind of indicator that a particular monster is a quest monster? It's a bit annoying to have to keep checking the quest tab to remember what monster i need to grind for the next quest.

SirCuddly avatar

SirCuddly

Mar. 29, 2019

70
10

Would be nice if there was a way to hide completed quests

TotallyNotAViru5
TotallyNotAViru5 Deweloper

Done