Land of Enki 2

Land of Enki 2

autor VoidForce
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Land of Enki 2

Ocena:
3.4
Data wydania: October 19, 2014
Ostatnia aktualizacja: October 28, 2014
Twórca: VoidForce

Tagi dla Land of Enki 2

Opis

Dwa lata po uratowaniu królestwa Naturii, Kon rozbija się na wyspie Drumdrum w tym samym czasie, gdy zła czarownica próbuje sprowadzić na nią wieczną zimę. Wspierany przez roślinopodobnych Drumdrumów i swojego przyjaciela sklepikarza Sheepadeepa, Kon musi pokonać lodową wiedźmę Merody i uratować całą wyspę. W Land of Enki 2 możesz używać różnych nowych ataków, znaleźć nowe elementy ekwipunku zwiększające szanse na sukces i odkryć wiele nowych sekretów! Przygoda czeka, ruszaj jej szukać!

Jak grać

Strzałki – ruch. A – wybierz/skok. S – cięcie mieczem. D – rzut bombą. P – pauza

Komentarze

0/1000
JanusJamesGames avatar

JanusJamesGames

Oct. 20, 2014

8
0

Good from a technical standpoint, but I have to agree that the challenge isn't there. I do love the music in the first area though. I think you need to make the two-hit monsters turn towards the player when they are hit and increase their speed. That will improve difficulty. A killable purple cloud type enemy in the first area would liven things up a bit too (a bird if you don't mind drawing a new sprite). Single hit enemies are way too easy. If they charged immediately after the player swing and you created a delay between player swings so he wasn't a death machine then that might make them more interesting - they should also stop right when he swings so they don't run into it. Alternatively they could dance back and towards the player before charging. You might want to implement mouse control in the main menu so 1st time players know how to start the game. It is silly I know, but people will rate you down for that.

schismtracer avatar

schismtracer

Oct. 21, 2014

10
0

Okay, the invincible attack clouds are bad enough, but letting them continue hitting you during the unskippable Zelda item pose is just terrible.

MadenameXD avatar

MadenameXD

Nov. 11, 2014

2
0

Badges? Also, the game's pretty darned easy. The second boss is the hardest, I'd say. The final boss was actually the second easiest, too. I was hoping the Bay level on the far right would be an extra boss or something with a lot of difficulty since I do so much damage, but much to my disappointment it was just a bunch of money despite me having everything and maxed money just by going through the game.

CluelessWonder avatar

CluelessWonder

Oct. 20, 2014

4
1

A pleasant improvement over the first, with no need to endlessly grind levels for cash, and the ability to attack while moving/jumping now. However, if there is a way to kill the clouds, I didn't find it, and seeking, unkillable enemies is not enjoyable to me. Also, I could have done with fewer (none, for example) jumps which basically required you to entirely walk off the previous platform and then jump to reach the next platform. Also, while all of the bosses were pretty easy, I think the final boss may have been the easiest?

MadenameXD avatar

MadenameXD

Nov. 11, 2014

1
0

I don't understand what everybody's complaining about with the clouds. The game doesn't render enemies very far off-screen, so I never even had clouds on the screen because you just ignore them and they disappear...