PLEASE SAY Hi
autor Vonka_TI
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PLEASE SAY Hi
Tagi dla PLEASE SAY Hi
Opis
Ważne: Po napisach końcowych jest dodatkowa scena. Prosta, bez zbędnych komplikacji, z dobrą fabułą i ciekawym zakończeniem. *********. facebook - https://www.facebook.com/groups/timeinfinite. twitter - . https://twitter.com/vonka_time. vk -. https://vk.com/timeinfinitegames. Greenlight- . https://goo.gl/GKiE7T
Jak grać
strzałki – ruch. Shift – bieg. góra/dół – interakcja.
FAQ
Czym jest Please Say Hi?
Please Say Hi to minimalistyczna, eksperymentalna gra przeglądarkowa stworzona przez Vonka TI, skupiająca się na prostej interakcji i komunikacji społecznej.
Jak grać w Please Say Hi?
W Please Say Hi sterujesz małą postacią i poruszasz się po ciemnym ekranie, by znaleźć inną postać, a jedyną instrukcją jest "please say hi" poprzez wpisanie "hi" na czacie.
Jaki jest główny cel w Please Say Hi?
Głównym celem Please Say Hi jest zainicjowanie prostej komunikacji — powiedzenie "hi" — co wywołuje drobną, ale znaczącą interakcję w grze.
Czy Please Say Hi to gra idle lub clicker?
Please Say Hi nie jest grą idle ani clicker; to krótka, eksperymentalna produkcja skupiona na interakcji międzyludzkiej, a nie na postępie czy powtarzalnej rozgrywce.
Kto stworzył Please Say Hi?
Please Say Hi została stworzona przez Vonka TI i jest dostępna za darmo na platformach przeglądarkowych, takich jak Kongregate.
Komentarze
9nikolai
Mar. 05, 2017
Okay! Who put idle, clicker and upgrades on this?!
9nikolai
Mar. 04, 2017
Ah! New year eve! I'm just going to go on top of the roof and watch the fireworks in the sky! Oops! I slipped! Poor snowman...
A lot of children, a new blind snowman...
littlevavs
Feb. 27, 2017
The graphics have a great design and aesthetic to them and the story is short but sweet. I think there was a missed opportunity with generic interactions. Like walking down the street passing lovers should have prompted a thought bubble like "oh I wish I had that" or passing the children on the playground could prompt "I miss those carefree days." I understand the message is that her life is mundane and sad but I feel like without those glimpses into her thoughts you have no way to truly empathize with the character. (and it also becomes mundane for the player). In order for the fireworks scene to work you need to know how truly depressed she is. It would also allow you to further develop the story without having to animate more scenes. Having her pass by the bar and think "who would I get a drink with?" or "I don't have the money for that right now" gives the player a reason why they can't go inside. So great potential but I'd like to see more.
Thanks, really good advice, but I wanted the player to perceive the world around him, thinking about something his own, and not to speak for him. In any case the next game will be something similar with your tips)
eRPeGie
Feb. 24, 2017
WTF ?! this game really name is "Canonical", i play in this game around 1,5 weeks ago
Note from Kongregate: this is the legitimate, official game. We worked with the developer to get this launched, sorry for the confusion!
Brichess2
Feb. 27, 2017
I honestly think this have been amazing if the creator had ben able to get some kind of feedback and dialogue writing assistance
Hi, I'm the Creator, I received feedback)