Enchanted Heroes
autor YYZ133
Enchanted Heroes
Tagi dla Enchanted Heroes
Opis
Świat został skażony. Znajdź towarzyszy, którzy dołączą do ciebie w misji przywrócenia świata do normalności lub odkryj nowy świat. Tajemnicze moce Strażnika czekają na ciebie w innej rzeczywistości.
Jak grać
Kupuj ulepszenia bohaterów i zabijaj bossów, by zdobywać EXP i kupować umiejętności. Wzmacniaj się i przechodź do kolejnych stref, by walczyć z silniejszymi wrogami i zdobywać lepsze nagrody. 1,2,3 – wybór postaci. QWERTYUIOPGHJ – skróty do umiejętności. A – sklep. S – umiejętności. ESC – zamykanie okienek. Uwaga: Gra wymaga widoczności w małym oknie, by działać z pełną liczbą klatek.
FAQ
Czym jest Enchanted Heroes?
Enchanted Heroes to gra typu idle clicker stworzona przez YYZ133, w której gracze walczą z potworami i ulepszają swojego bohatera z biegiem czasu.
Jak grać w Enchanted Heroes?
W Enchanted Heroes pokonujesz fale potworów klikając, aby atakować, lub pozwalając bohaterowi na auto-atak, zdobywając złoto i doświadczenie do wzmacniania postaci.
Jakie systemy progresji są w Enchanted Heroes?
Enchanted Heroes oferuje ulepszenia takie jak zwiększenie obrażeń, regeneracja, trafienia krytyczne, umiejętności leczenia oraz różne wzmocnienia bohatera, które można kupować za złoto.
Czy Enchanted Heroes działa offline?
Tak, Enchanted Heroes obsługuje postęp offline, więc Twój bohater rozwija się i zdobywa nagrody nawet, gdy nie grasz.
Na jakich platformach można grać w Enchanted Heroes?
Enchanted Heroes to przeglądarkowa gra idle, w którą można grać na komputerze lub dowolnym urządzeniu z dostępem do internetu i kompatybilną przeglądarką.
Aktualizacje dewelopera
Hi guys,
I noticed many people are unable to load the game on WebGL, so here’s a link to the Web Player version for those who can’t get the game working. Sorry! LINK: http://bit.ly/20ZVTl4
Komentarze
Tukkun
Jun. 12, 2016
"Toggle imaginary music" instant win. 5/5
Woah! Tukkun commenting on my game?! I played Anti-Idle a lot when I was younger, way before I learnt to make games! I even read your blog some time ago too. You're a huge inspiration and I never imagined you'd play a game that I made xD Your comment actually reminds me of the "Can't rate 1 for no mute button" you had in your game. :)
thalesrb
Jun. 05, 2016
the achievements rewards of exp and money, need some improvement, mostly what you get is not enough to buy/upgrade anything(ie i need 50Qa no reach lvl 1000 and will get only 400T for it). and after ascending why don't get this type of rewards again? or at least start with part of the sum of this so we can go faster to the lvl we left.
Hi, I agree with you and from the looks of it, so do many other people. The numbers you provided for the gold reward does make it look pretty useless, haha. I will work on improving the achievement rewards. Thanks for the feedback! Edit: Achievements have been changed on 23 July. Gold rewards were changed to permanent stat boosts for all reach X level equipment achievements and their requirements have been reduced! :)
whotDufs
Jun. 04, 2016
An upgrade to reduce the respawn timer, if only for normal mobs, would be really nice post-ascension.
Hi, an upgrade to reduce the spawn timer will be introduced sometime within the next week as a Secret Shop upgrade. Sorry for the wait! Edit: Game has been updated to v0.70.5, introducing a new item and mechanic to reduce the monster respawn time for those who have ascended.
Krazden
Jun. 05, 2016
Ive really enjoyed this game the last few days but I might move on soon. The later game play does not have enough upgrades to keep progression moving. Skill and shop upgrades become maxed and no matter how many gems you have your progression nearly stops. Each run I make the same amount of gems so my % gains have become unnoticeable. I can solo with my warrior to level 165, auto progression on, no stopping. I spend an equal amount of time at that point leveling my rogue and priest up only to make 20 additional levels. I understand some upgrades being impossible to increase the max level on due to balance issues, but there needs to be more to purchase to keep the game moving.
Hi, thanks for the feedback! I hope to add content to this game, but the focus and priority now is primarily on fixing the issues in the top comments (like adding an upgrade to reduce respawn time, improving the achievement rewards) as well as balancing the game and bug fixes. Only after all these issues have been resolved will I be able to dedicate time and focus to add new content and things to purchase to the game, which I am actually excited to get started on) and make the journey toward the end of the game easier and more enjoyable. Hope you understand and thanks for trying the game! Update: v0.71 now increases gem gains the deeper you go and has reduced monster scaling
KidA1515
Jun. 02, 2016
The balance seems a bit skewed towards boss damage. Beginning at 20, it looks like you just grind the previous boss until your warrior has enough HP/regen to not get 1-2 shot, blow through the next 4 levels immediately, rinse and repeat. Also, why does my warrior have less HP than my priest at the same level?
Hi, yes the boss is meant to be strong. However, I think we executed incorrectly and did not emphasize the bosses correctly. It was meant for mobs to be farmed for gold to gain upgrades which in turn allow us to fight the bosses. Then when at bosses, we are supposed to use different skills to fight bosses actively, like in a traditional game, maybe we can resurrect, rollover skills for cooldown etc. However, I think at some point we made grinding at monsters so worthless because gold just isn't worth as much as EXP, but EXP does eventually fall off when skills max out. So yes, the balance is problematic sorry :(