Complexitivity
autor accidentalrebel
Complexitivity
Tagi dla Complexitivity
Opis
Complexitivity to zręcznościowa platformówka FPP, w której sterujesz agentem antywirusa i musisz naprawiać dziury stworzone przez wirusa, który zainfekował twój system. Pliki służą jako platformy, po których możesz się poruszać. Z czasem platformy znikają, przez co gra staje się bardzo dynamiczna. ================================================. *Ważna uwaga: Gra stworzona w 72 godziny na konkurs Ludum Dare. Jeśli się podobało, oceń ją! Dzięki!*. ================================================. *Cele*. Zbieraj jak najwięcej punktów naprawczych i uważaj na dziury! Wirus ewoluuje z czasem, stając się groźniejszy i szybszy. . ================================================
Jak grać
Sterowanie: WASD do poruszania się, spacja do skoku
Aktualizacje dewelopera
New version of Complexitivity is up!
Added the ability to repair deleted nodes, added upgrades every level, added better menus and settings!
For bugs or suggestions, feel free to leave them below on the comments section.
Komentarze
Nevets77
Sep. 06, 2012
"Humans Rarely Look Up" Someones onto me.... >.>
bighazycrab
Sep. 11, 2012
also, it would be nice if the repair gave it some protection from becoming infected for a few seconds after activation.
aynonymous
Sep. 06, 2012
lol love what you wrote on the cieling, even if i did die from rading it
bighazycrab
Sep. 11, 2012
this is interesting, but two things would make this game better. 1) i'd like to see where my feet are more than you do now, as there have been many mis-steps that could have been avoided with a better feel of space. 2) it would be good if the repairs actively sought out the infected/destroyed hexagons. there have been a few tries where i have landed on a repair hexagon, and although there were infected/destroyed tiles on all but one side, it chose the still whole tile repair, and none of the others.
otherwise, this was a nice game
caladan21ph
Aug. 28, 2012
Fun game! Can't wait to try a multiplayer version.XD
Multiplayer might be a possibility. I have to refine the single player experience even more first. Thanks.