Nova Centaurus
autor Alexander311
Nova Centaurus
Tagi dla Nova Centaurus
Opis
Tarcze, torpedy, misje i taktyka! Wybierz broń mądrze. Potem leć szybko i celnie! Nova Centaurus to taktyczna strzelanka z widokiem z góry oparta na misjach. Wybierz ekwipunek i rozpocznij misję! Los wszechświata jest w twoich rękach. Opanuj różne bronie i ulepszenia. Zmierz się z różnorodnymi, groźnymi statkami wroga. Czekają na ciebie dwie kampanie i Tryb Nieskończony. Twoje refleksy zostaną wystawione na próbę, ale to spryt zdecyduje, czy osiągniesz zwycięstwo, czy przegraną!
Jak grać
Używaj myszki w menu i klawiatury podczas gry. Strzałki sterują ruchem, a Spacja strzela. Używaj klawiszy numerycznych, aby wybrać broń. Możesz ponownie nacisnąć strzałkę w górę, aby aktywować turbo. Na koniec możesz nacisnąć Tab, Ctrl lub Shift, aby wykonać obrót o 180 stopni.
Komentarze
Alexander311
Dec. 02, 2016
Hi folks. This is my third game on Kong. If you see any bugs, please let me know and I will fix them. Thanks for playing Nova Centaurus!
Marretoman
Dec. 23, 2016
This game is very good but there are lots of games like this.
Your other game "Machiavellian Suns" is far more interesting because its unique mechanics.
AdeBlackRune
Dec. 05, 2016
I like it, it deserves a slot in the hot new games!
aghloe
Dec. 24, 2016
All around a solid fun game. My biggest concern is how long it takes to load (both the whole game and the individual levels). Maneuvering is unexpectedly hard for this kind of game but i believe you did fine. Is interesting you decided to try and expand into the Machiavellian Suns lore. I hope we get more games like this. And as a side note i would really love to personalize more my character... A name? a color/icon? palette color for the ship?. Anyway thanks for the game and if possible think about changing the loading screen into something more fluid (maybe a ship shooting or flying?) cheers~
petesahooligan
Dec. 06, 2016
Terrific! Few small observations. I'd love it if the physics were refined so that there was a better sense of drift... the ability to strafe would change the entire balance, however. Also, the obstacle hit boxes seem a bit difficult. I'd prefer it probably if those structures were represented by large cargo boxes rather than organic "squares." (It would also help accurately define the edge of the shape.)