Spellchain

Spellchain

autor archenemy777hu
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Spellchain

Ocena:
3.1
Data wydania: February 11, 2013
Ostatnia aktualizacja: February 11, 2013

Tagi dla Spellchain

Opis

Turowa gra karciana strategiczna. Wykorzystuj manę mądrze, twórz kombinacje i zmiażdż przeciwnika! Gra dostępna także za darmo na "iPad i iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. Jeśli podoba Ci się gra, "polub nas na Facebooku!":https://www.facebook.com/Spellchain

Jak grać

W grze znajduje się samouczek i zasady, ale ogólnie wybierasz kartę klikając na nią, a następnie zagrywasz ją klikając ponownie. Możesz zagrywać sąsiednie karty, dopóki masz na to manę. Potem naciśnij zakończ turę, by przeciwnik mógł zagrać. Gra dostępna także za darmo na "iPad i iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. Jeśli podoba Ci się gra, "polub nas na Facebooku!":https://www.facebook.com/Spellchain

Komentarze

0/1000
Suuljin avatar

Suuljin

Feb. 11, 2013

22
0

Simple concept, might be worth expanding on. Could be interesting with deckbuilding and storymode.

rpgmanes avatar

rpgmanes

Feb. 11, 2013

6
0

need a story, new ennemy, ect
maybe exp + skill point

archenemy777hu avatar

archenemy777hu

Feb. 12, 2013

4
0

Thank you very much for your comments! It is unlikely that the game will get developed further, since it is an experimental product on my part, but it is great to hear your opinions. In my next game, I will definitely inculde these mentioned things, like a metagame, more difficulty possibilities, and such :)

Terzak avatar

Terzak

Mar. 07, 2013

3
0

Looks like the game was made exceeding the 800px width limitations for the Kong API. Either way, regardless of browser, can't make the lower cards visible, and the Unity 3D player locks out the 'Show All' Flash option that would normally resolve it.

GHZealot avatar

GHZealot

Jun. 11, 2013

3
0

I really like this game I think it had tons of potential. I guess it really all depends on what you want to do with it. I kind of like the idea of the cards on the board staying as a random element, instead you could let players have some unique powers they could carry from game to game. You could change the board layout (adding gaps) and change the random card pool it uses. Lots of things you could do from this fairly basic start.