Gravitease
autor boozinwalsh
Gravitease
Tagi dla Gravitease
Opis
Gravitease to prosty platformer o umiarkowanym poziomie trudności. To moja pierwsza wydana gra i bardzo docenię wszelką konstruktywną krytykę. Podejrzewam, że jest tu wiele bugów do odkrycia. Grę zrobiłem w Stencylu, by sprawdzić jego możliwości. Grafika, muzyka i efekty dźwiękowe są mojego autorstwa. Muzyki z gry możesz posłuchać tutaj: http://josiahmcdaniel.bandcamp.com/album/cs133g. Dzięki za grę.
Jak grać
Celem jest dotarcie do końca gry jak najszybciej. Używaj strzałek lub A i D do poruszania. Naciśnij spację, aby skoczyć. Przytrzymaj spację, by "zamrozić" grawitację w dowolnym momencie.
Aktualizacje dewelopera
Version 1.2
-There’s a strange bug in room 11 that I’m trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.
Komentarze
L_Deathnote
Apr. 24, 2012
Wow, I'm impressed if this is your first game! Great job!
Thanks!
boozinwalsh
Apr. 10, 2012
Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.
ZarekiQu
Apr. 10, 2012
Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.
zgnumu
Apr. 10, 2012
Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.
ZarekiQu
Apr. 10, 2012
fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.