Nightmare Runner

Nightmare Runner

autor clockworkmonster
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Nightmare Runner

Ocena:
3.7
Data wydania: May 30, 2012
Ostatnia aktualizacja: June 04, 2012

Tagi dla Nightmare Runner

Opis

Ucieknij z niekończącego się koszmaru nawiedzanego przez potworne stworzenia!

Jak grać

Automatyczny ogień. Celuj i skacz/podwójnie skacz myszką. Możesz też skakać klawiszami W, STRZAŁKA W GÓRĘ lub SPACJA. P – pauza.

FAQ

Czym jest Nightmare Runner?
Nightmare Runner to dynamiczna gra endless runner z elementami strzelanki stworzona przez Clockwork Monster, w której pędzisz przez mroczne, koszmarne poziomy, unikając przeszkód i strzelając do potworów.

Jak grać w Nightmare Runner?
W Nightmare Runner sterujesz postacią, która biegnie automatycznie, a ty skaczesz, by unikać zagrożeń i używasz broni, by strzelać do wrogów na swojej drodze.

Jakie systemy progresji są w Nightmare Runner?
Nightmare Runner oferuje ulepszenia odblokowywane między podejściami, takie jak lepsza broń, dodatkowe życia i różne bonusy pomagające przetrwać dłużej.

Jakie są główne cechy Nightmare Runner?
Gra zawiera nieskończone, losowe poziomy, różnorodne potwory i przeszkody, power-upy, ulepszenia broni oraz coraz trudniejsze etapy dla większej grywalności.

Kto stworzył Nightmare Runner i na jakiej platformie można zagrać?
Nightmare Runner został stworzony przez Clockwork Monster i jest dostępny jako gra przeglądarkowa na platformach takich jak Kongregate.

Aktualizacje dewelopera

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

Komentarze

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster Deweloper

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster Deweloper

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster Deweloper

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster Deweloper

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster Deweloper

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.