Jack

Jack

autor Dangow
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Jack

Ocena:
3.0
Data wydania: April 22, 2012
Ostatnia aktualizacja: April 22, 2012
Twórca: Dangow

Tagi dla Jack

Opis

*WERSJA ALFA*. Jack to dwuwymiarowa platformówka stworzona przez czterech studentów Vancouver Film School Game Design Program. Projekt ukończono w mniej niż dwa miesiące. Po raz pierwszy projekt VFS Compendium powstał we współpracy ze studentami Game Design. Jack - The Flash Game jest częścią Compendium VII. Compendium VII: Jack of all Tales opowiada historię młodości Kuby Rozpruwacza, wykorzystując odniesienia do innych słynnych Jacków z bajek. ZESPÓŁ: *Gustavo Moro:* kierownik projektu i główny programista. *Matheus Pitillo:* projektant poziomów i grafik. *Ryan Clark:* grafik i dźwiękowiec. *Siddharth C.R.:* programista i efekty dźwiękowe. Współpracownicy: Eduardo Faria (ścieżka dźwiękowa), Luis Felipe Melo (ścieżka dźwiękowa). *GRA MOŻE ŁADOWAĆ SIĘ DŁUŻEJ ZE WZGLĘDU NA DUŻY PLIK. PROSIMY O CIERPLIWOŚĆ. W WERSJI KOŃCOWEJ POSTARAMY SIĘ TO POPRAWIĆ. DZIĘKUJEMY!* >>> Więcej o grze i programie GD na: "Matheus Pitillo - Life at VFS":http://www.matheuspitillo.com/blog/category/life-at-vfs/.

Jak grać

*Strzałki* - ruch w LEWO, PRAWO i SKOK. *A* - dostęp do niektórych portali i drzwi. *S* - dźgnięcie przeciwnika. _Wszystkie sterowania wyjaśnione w grze!_

Aktualizacje dewelopera

Apr 22, 2012 8:31pm

Alpha Version

Komentarze

0/1000
Jacksforeyes11 avatar

Jacksforeyes11

Jul. 21, 2015

1
0

Mathues? Josh? Madness? Sosh?

ZellKFF avatar

ZellKFF

Apr. 23, 2012

1
0

Hey Dangow, I'm a friend of Gustavo so here's some constructive feedback on your project!
Overall the game is quite nice but lacks a bit of polish, graphics-wise you can see a lot of ragged edges especially in text being displayed...the health system is a little harsh, you should either add more apples or make them regen more health --> trial and error is ok but since there is a heavy element of luck involved until you find the right gates, it can become frustrating to try over and over due to your health going down. Apart from that, there seems to be some random collision issues when jumping/moving on tree branches, sometimes it even auto-jumps for you! And finally a little suggestion, make the jumping length/height proportionate to the amount of time you press the up arrow...right now tapping it or holding it yields the same result as far as I can tell, which is a major griping point for me. Great effort overall though, looking forward to the finished product! :)

Dangow
Dangow Deweloper

Hey man, how are you? Thank you VERY MUCH for your comment. All feedbacks are very important to us, to be able to do a better job for the last version of the game. Thanks for the suggestions. About the gate in the trees, the problem was that we cut out some of the mechanics of the game, that the player could mark the trees that he already tried to go in. So it's a little confusing during the gameplay. We will try to figure out how to solve it in a better way. Also, the collision is something that needs to be better programmed to make sense with our idea of the level design. Thank you again. We will study some changes for sure. :D

Jacky_Boy11 avatar

Jacky_Boy11

Jul. 08, 2015

1
1

how do you fix the "white-screen?"

Jacky_Boy11 avatar

Jacky_Boy11

Jul. 05, 2015

1
1

also for me its white screened for a while

Jacky_Boy11 avatar

Jacky_Boy11

Jul. 05, 2015

1
1

STABBY STABBY