Project Apocalypse: Reconnaissance
autor deathfromaboveg
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Project Apocalypse: Reconnaissance
Tagi dla Project Apocalypse: Reconnaissance
Opis
Gra FPS z poduszkowcem, dźwigiem opartym na fizyce, wieloma wrogimi robotami i dynamiczną rozgrywką. Jesteś żołnierzem badającym sektę “Czerwona Czaszka”. Zostałeś wysłany do ich tajnej bazy w górach, by zdobyć informacje. Gra stworzona przez Death From Above Games – dwuosobowy zespół, który chce dostarczać świetne gry społeczności Kongregate. Produkcję zaczęliśmy 10 stycznia, gdy tylko dowiedzieliśmy się o konkursie. Jeśli gra ci się podoba lub chcesz więcej funkcji, np. trybu wieloosobowego, oceń ją na 5 gwiazdek. Copyright 2011
Jak grać
WASD – ruch. LPM – strzał. Spacja – skok. C – kucanie. F – latarka. Q/E – strafe w poduszkowcu lub dźwigu. ESC – pauza.
Aktualizacje dewelopera
Thank you everyone for your initial feedback. It is all very much appreciated.
I understand the game is very difficult and that there would be lag issues on some people’s older computers. The graphical settings are on their lowest settings and the game would just suffer more if the player were given the option to turn them down further. Also, the mouse sensitivity is set to resemble most FPS games that are out there, but I will work on a way to give the player control over the sensitivity. The reason you are spinning 180 degrees when you move your mouse is entirely because of lag, not mouse sensitivity.
The difficulty of the game is offset with the fact that the gamer is given infinite respawns at a nearby repawn pod. You can also press the ESCAPE key and change the difficulty to Easy in the main menu. This would cause the enemies to not hit you so hard.
Komentarze
IDiedAlone
Jul. 10, 2011
What's with the sensitivity? Was this made by a CoD player?
UxXAlfaXxU
Jun. 22, 2013
holy hell i look at the mouse im going from ceiling to floor, whats the sensitivity on 100?!?
MarcosM49
May. 28, 2013
vc tem que ter unity ?
roboboy
Feb. 14, 2011
The mines are too fast. you cant do anything before they hit you.
jayaendra
May. 26, 2013
deathfromaboveg you should make multiplayer to make this game better