Elemental Strike: Mirage Tower
autor greatz
Elemental Strike: Mirage Tower
Tagi dla Elemental Strike: Mirage Tower
Opis
Na świecie istnieje pięć głównych żywiołów: wiatr, ogień, woda, ziemia i błyskawica. Buduj z nich wieże i walcz z hordami wrogów zagrażających naszym ziemiom. Każdy żywioł ma swoje mocne i słabe strony. Ulepszaj i łącz do trzech żywiołów, by tworzyć nowe wieże, każda z własnymi umiejętnościami. Niektóre wieże mają zdolności, które możesz aktywować i celować, inne zapewniają pasywne bonusy. Opracuj własną strategię budowy i rozmieszczania wież, by jak najlepiej się wspierały i wygrać!
Jak grać
Mysz. Klawisze numeryczne (0-9,-,=) jako skróty do aktywnych umiejętności wież. Szczegóły wyjaśnione są w grze.
Komentarze
Raoul_Bitembois
Oct. 14, 2015
Speed up button would be nice
scout2901
Oct. 15, 2015
I look at a tower, see that I don't have enough gold... I wait until the gold passes the amount I need for the upgrade I'm looking at... and I have to de-select the tower and reselect it before it will allow me to upgrade. That's just a bit of a PITA. Otherwise, a decent idea... if it's rather unspecific about what is going on... e.g., upgrades increase by how much...? selecting the same element twice on the wheel accomplishes....?
Bananamama
Oct. 18, 2015
constant screen shaking from the earth tower is very annoying
milesconnor
Oct. 26, 2015
So a few things that need to be changed:
-Earth Tower shots shaking the whole screen
-That awful sound when you don't have enough money
-The tower encyclopedia is apparently glitched and gives no information passed basic towers
-The Sand tower that gains damage per kill doesn't have any counter or indicator of how much bonus damage it has so you have no idea
-The magnet tower is pretty OP, this combined with Glass Towers seems to be an easily dominate strategy that wins any map.
-Hotkeys for spells would be nice
-A speed up button would be nice
-The ability to click on an enemy and see its remaining health and other information would be nice
-A table of information about monster weaknesses or tower strengths would be nice
Overall it's a very visually appealing game with a good design concept and a lot of work put into it, but it's not a fully polished game. 3/5
serapheus
Oct. 16, 2015
Please, please, please, get rid of the fog horn noise or at least make it possible to turn off 'only' it. It's so disruptive, loud, and constant that it's giving me one hell of a headache.