Space Cyborg

Space Cyborg

autor grmaster
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Space Cyborg

Ocena:
3.2
Data wydania: October 14, 2013
Ostatnia aktualizacja: October 29, 2013
Twórca: grmaster

Tagi dla Space Cyborg

Opis

Utracono kontakt ze stacją naukową "Nemesis". Musisz ustalić przyczynę.

Jak grać

wasd i strzałki – ruch. e, enter – użyj. mysz – celowanie, strzał. 12345 – wybór cyborga

Aktualizacje dewelopera

Oct 29, 2013 7:05am

New control system – turn-based. Please play and write your opinion about it.

Komentarze

0/1000
Ace_Blue avatar

Ace_Blue

Oct. 14, 2013

8
1

This game would have worked a lot better as a turn-based strategy, given that the AI is dumber than a rock and cannot be trusted with controlling four gun-toting idiots. It would also allow for strategies more intricate than "I'm running this way and the rest of you try to keep up." It's also pretty laggy, which is strange because it's not really doing all that much, graphically.

grmaster
grmaster Deweloper

Thank you for your feedback. You can suggest ideas for the sequel.

dee4life avatar

dee4life

Oct. 14, 2013

2
0

Actually very good. It's fun and looks good. One MAJOR problem is the friendly fire however, that needs to be nulled immediately!

grmaster
grmaster Deweloper

Thank you for your feedback. You can suggest ideas for the sequel.

Joe_Cassano avatar

Joe_Cassano

Apr. 23, 2015

2
0

Was a bit sad playing this game. It has the graphics. It has quite a complex tactical/orders system. I mean, there is no doubt, that it has been worked on. But the game feels like you made an... "engine" for it and a lot of graphics. But you forgot to tune the gameplay. Check out the http://www.kongregate.com/games/StormAlligator/mission-in-space-the-lost-colony (scenery: spaceship, style: squad tactics.) I will now look around Kong and your profile, perhaps some new game happened. If no.. Well, all I say is, it seems there is a possible cool game, that is already 55% done.

Joe_Cassano avatar

Joe_Cassano

Apr. 23, 2015

2
0

Thank you for automagically replying with a thank on each and every comment! Can I suggest that it is better not acting like you're a bot. In a sequel.

schismtracer avatar

schismtracer

Oct. 14, 2013

4
1

Either friendly fire needs to be disabled or the flamethrower guy needs to have a much smaller area of effect (and/or better AI) because that one dude is responsible for like 99% of the damage I'm taking.

grmaster
grmaster Deweloper

Thank you for your feedback. You can suggest ideas for the sequel.

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