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Dead Metal

Dead Metal

autor HeroInteractive

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Dead Metal

Ocena:
3.7
Data wydania: September 07, 2011
Ostatnia aktualizacja: September 07, 2011

Tagi dla Dead Metal

Opis

Dead Metal is a top down shooter set in space, built off our powerful BT3 game engine. In fact, summing it up as Bubble Tanks in space with Star Forge art would be a pretty good way to describe it. The game was a result of just tinkering with the game engine and seeing what we could do. Once we were flying around launching missiles and blowing stuff up, we agreed- this is awesome.

The game features over 30 unique enemy types across 5 races as well as 10 avatar ships with extremely varied weapons. The last mission is a survival mission, see how long you can last as hordes of enemy capital ships come down upon you and get the best score possible.

The game saves after each mission completed.

Enjoy!

Jak grać

Keyboard controls can be changed via the "hotkeys" section of the main menu.

A,W,S,D to move. Mouse to aim and shoot. Spacebar for secondary weapons. Q to change locking target. P to pause the game and open up the store.

Komentarze

0/1000
noeg12 avatar

noeg12

Sep. 16, 2011

821
14

This game suffers from the same problem as Bubble Tanks--you don't see half the action. Most of the time you are going around in circles shooting at things you don't see.

Natter91 avatar

Natter91

Sep. 29, 2011

603
14

What is the point of such close-ranged seeker missiles? You don't need intelligent rocket guidance when you can hit the enemy ship by throwing rocks out your spaceship's airlock.

ryanstark1989 avatar

ryanstark1989

Sep. 28, 2014

504
13

needs an autofire, i can direct the mouse just as easily without having to hold it down

iNebby avatar

iNebby

Sep. 20, 2011

280
9

I am a single ship from a JUNK SHOP against these entire alien fleets. These aliens have no future.

petesahooligan avatar

petesahooligan

Sep. 09, 2011

1074
48

Solid engineering and smooth gameplay, but lacks gameplay depth. The ships are all very similar in terms of how they're used. (The only exception is the sniper and the flamethrower.) In other words, the hardest levels are not that much different than the easier levels. That could be improved. Small nuances are great, like the ship timers that show their weapon cycles, but it's information the player doesn't really need. I'd love to see another version with more variety or, at least, some static objects or things to make the fields more fun. The ships lack variety as well, and maybe movement speed could be another factor. I'd like to see variety in the field drops too... temporary charge-ups and such. It's a classic game format and seems like it deserves classic game treatment, (i.e., upgrades, item and power-up drops, "scrap" and "coin" commodities, and so on.)