Computer Evolution

Computer Evolution

autor joao8991
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Computer Evolution

Ocena:
3.6
Data wydania: February 18, 2017
Ostatnia aktualizacja: July 15, 2017
Twórca: joao8991

Tagi dla Computer Evolution

Opis

Ewoluj swój komputer, by instalować więcej aplikacji i nowe systemy operacyjne.

FAQ

Czym jest Computer Evolution?
Computer Evolution to gra idle clicker stworzona przez joao8991, w której zarządzasz rozwojem technologii komputerowej na przestrzeni różnych epok.

Jak grać w Computer Evolution?
W Computer Evolution generujesz moc obliczeniową poprzez klikanie i kupowanie ulepszeń, aby ewoluować swój komputer, odblokowując szybsze procesory, większą pojemność i kolejne kamienie milowe technologii.

Jakie są główne systemy progresji w Computer Evolution?
Główna progresja polega na kupowaniu i ulepszaniu komponentów sprzętowych, przechodzeniu przez kolejne generacje technologii komputerowej i odblokowywaniu nowych funkcji wraz z postępem.

Czy Computer Evolution działa offline?
Computer Evolution to tradycyjna gra idle, ale nie posiada systemu postępu offline – postępy są możliwe tylko podczas aktywnej gry.

Na jakiej platformie można zagrać w Computer Evolution?
Computer Evolution jest dostępne bezpośrednio w przeglądarce na Kongregate, bez potrzeby pobierania czy instalacji.

Aktualizacje dewelopera

Jul 6, 2017 7:06am

I want to thank you all. I am a student, so I do not have much free time for my personal projects. But I already started computer evolution 2, it will be very good. Stay tuned at lx-games.com

Komentarze

0/1000
Gigs avatar

Gigs

Feb. 19, 2017

502
26

Some feedback: There needs to be a way to see how RAM and CPU affect idle processing. It's silly for RAM and CPU to be sitting at 0% while your programs are cranking away. Upgrading CPU and RAM often increase idle run speeds, but it's hard to tell what the effect is going to be since it's not clear how idle running programs are even using it. Basically we are shooting in the dark trying to figure out what the best program mix is and what to upgrade next, because only the programmer knows how all these things interact.

The only way to know what's optimal is to just uninstall things and reinstall things and then see what happens to your average rate.

Azwerg avatar

Azwerg

May. 19, 2017

78
3

1. Keep your CPU and RAM as free as you can. % of free CPU and RAM works as multipiler to work speed of all apps, so the more you spend on them, the faster it will work. Obvious!
2. Click apps to 8-10% idle speed and them let them work for themselves. It will give you additional free CPU/RAM and also frees your hands! Awesome!
3. Don't buy apps (even if you want it) until previous app is 8-10% idle and ready to work without your help at decent speed. It will also give you enough money for CPU/RAM upgrades, so you will progress faster, than if you buy and run EVERYTHING.

SkyCharger001 avatar

SkyCharger001

Apr. 01, 2017

206
16

due to rounding-logic-errors many upgrades fail to have any effect.
when a value is derived from 2 base-values (EG: CPU is derived from CORES*SPEED) it is calculated from the rounded-for-display values instead of the actual values. So unless the developer gets his act together the number of fake upgrades between real upgrades will only increase.

Eggsnham avatar

Eggsnham

Feb. 22, 2017

378
36

I can appreciate a slow prestige mechanic, but not when there's almost nothing to do in the game itself. Getting 2 investors that only give a 0.1% bonus after several days of idling and upgrading makes for a generally boring experience.

24653187 avatar

24653187

Feb. 20, 2017

529
53

The balance of this new version is a big piece of joke. For the record, the final app, Matrix, requires 320GHz/800GB/200PB and only gives 1T money (for the record, getting to even 100GHz/100GB requires at least 1Q); meanwhile the investor bonus is still laughable after the supposedly "buff". Sorry, author, but you really don't understand how to do game balancing. The game becomes impossible to progress very quickly, and it's impossible to reach anything late-game at all. The arbitrariness of mid-game/late-game balance all seems to suggest that you're tweaking them based on whim and guesses, not actual analysis nor playtesting.