Super Awesome

Super Awesome

autor leaghorn
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Super Awesome

Ocena:
1.9
Data wydania: May 17, 2015
Ostatnia aktualizacja: May 17, 2015
Twórca: leaghorn

Tagi dla Super Awesome

Opis

Hi, I'm Peter
I would like to share with you my first game - *Super Awesome*. I'm working on it for over a year. It's a platform game similar to _SuperMeatBoy_ or _I wanna be the guy_ so if you like challenging games give it a try.

The game is still under development. This demo has full 1st chapter from the final game and the 2nd chapter is a level mix from other 4 chapters.

The game needs graphics upgrade but I cant afford an artist at this moment.

Final game has 210 levels. In demo there are 2 chapters, 42 levels each. Each chapter has it's Rage mode but its HARD. Try Normal mode first, collect some coins and buy some cheats then try Rage mode.

If you'd like to try standalone version of the demo (which has better performance and is more responsive) you can download Windows, MacOS and Linux version from my site:
http://leaghorn.com/superAwesome.html

If you like the demo you can vote me up on Steam Greenlight:
"Super Awesome on Greenlight":http://steamcommunity.com/sharedfiles/filedetails/?id=386848399

I'm having trouble finishing the game. If you could help me check out my Kickstarter:
"Super Awesome on Kickstarter":https://www.kickstarter.com/projects/leaghorn/super-awesome-fast-paced-challenging-platform-game

If you'd like to show me some support you can like or follow me on "Facebook":https://www.facebook.com/LeaghornStudio or "Twitter":https://twitter.com/Leaghorn

Jak grać

Defalut controls:
WSAD or Arrows to move
Space to jump

Game supports gamepads and the controls are fully customizable in settings.
Keyboard controls are also customizable but moving is constant WSAD or Arrows. The rest of the functions/buttons is customizable.

Komentarze

0/1000
DanielJ93 avatar

DanielJ93

Jun. 21, 2015

0
0

bit of a timing lag when jumping but otherwise not bad

qwertyuiopazs avatar

qwertyuiopazs

May. 17, 2015

0
0

"first game"

leaghorn
leaghorn Deweloper

Yep. I started making it in January 2014. Besides graphics that needs upgrading I'm very close to the finish. Meanwhile I also made two Ludum Dare entrys in December'14 and April'15 but thats just fun to make a game in 48 hours. Although I did learned a lot during these Ludum Dares :)