Starfire: Asteroids of the Swarm v1.45
autor LudicMind
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Starfire: Asteroids of the Swarm v1.45
Tagi dla Starfire: Asteroids of the Swarm v1.45
Opis
Asteroids jak twin stick shmup. Starfire: Asteroids of the Swarm to asteroidsowy twin stick shmup arcade, ale z unikalnym rozwojem poziomu i ekwipunku w stylu RPG. Gra oferuje zapis w chmurze, więc Twój postęp jest bezpieczny i powiązany z kontem Kongregate. Jeśli kiedykolwiek utracisz postęp, napisz do mnie prywatną wiadomość, a go odzyskam. To nie powinno się jednak zdarzyć. Miłej gry i nie zapomnij ocenić!
Jak grać
WASD + lewy klik myszy. Przebij się przez poziom. Zbieraj minerały i używaj ich do ulepszania statku.
Aktualizacje dewelopera
Implemented cloud save!
Your save progress is now save and synchronized across all your devices, as long as you are logged in with your Kongregate account.
If you lost your save game but your name is in the leaderboards, and want your progress recovered, just message me and I will unlock your levels up until level 6, and award you 1000 minerals to re-purchase your equipment
Komentarze
KidA1515
Mar. 19, 2018
Nice upgrade system. I really like the limited independent targeting on the weapons. I hope you develop it further.
aawesome, good to hear you liked it! For sure adding more features, game is in development :D
Keldor
Mar. 17, 2018
Good game with a lot potential. Looking forward to more levels and upgrades (a magnet would be most appreciated!).
Later edit: magnet has been implemented! Original post:Magnet sounds like an attractive idea! Glad you enjoyed the game! Indeed there is more content coming!
jimpix2008
Mar. 18, 2018
love it please add a multiplayer option make it fair for touchpads ;-; make those baddie drilly machines easier and kinder that give you cookies and milk and i better be a skeleton with a crashed ship in then next version ~JimPix2008
get rank 1 in weekly leaderboard => message me at the end of the week => get featured in next version :D
SinergyGaming
Mar. 19, 2018
Controls weren't confusing like pyroxene said. you can figure them out in about 2 seconds. It would be easy enough to implement movement relative to the way you are facing. Just use LookAt to get the quaternion for the direction then multiply that on the left side of the force/movement vectors you are already using for the direction keys. But there's no point, it would be less intuitive controls.
Later Edit: I tried to make that control scheme, the game is unplayable unfortunately. It just doesn't work, you can't dodge and shoot the enemies at the same time. Original comment: Hey, thanks for the feedback. It's a matter of preference, I heard more people suggest that control scheme, going to make it optional in the next version.
wads
Mar. 26, 2018
the game unmutes itself at a certain point in endless mode.