Hardcore Parkour - Mini Edition

Hardcore Parkour - Mini Edition

autor manmark12
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Hardcore Parkour - Mini Edition

Ocena:
2.5
Data wydania: July 08, 2012
Ostatnia aktualizacja: July 08, 2012
Twórca: manmark12

Tagi dla Hardcore Parkour - Mini Edition

Opis

This is the first of 5 games in the Hardcore Parkour series - Mini, Small, Medium, Hard and Extreme Edition. Looks simple enough - you are a small, black figure trying to jump onto the different red pillars. It's harder than it looks.

NOTE: THE GAME IS POSSIBLE. I HAVE COMPLETED IT, BUT IT TOOK A WHILE :)

Jak grać

Use Up key to Jump
Right and Left keys to Move
Down key to Crouch

Aktualizacje dewelopera

Jul 12, 2012 12:51pm

Short Edition is in the final phases of beta testing. Note this: Mini version is meant to have terrible graphics. Like in Upgrade Complete, the graphics improve as the series moves on.

Komentarze

0/1000
ble003 avatar

ble003

Jul. 08, 2012

4
1

it's a bit too much of a standard platformer(although an unusually hard one). it also lacks flow, forcing the player to stop at certain places to judge a jump rather than go on and jump and dodge on instinct. this makes it mostly like a mario game with less features and no graphics. check out exit path(a series free pc platformers with a dark sense of humor which bring timing into the picture without breaking flow), mirror's edge 2d(a free pv platformer with some great mechanics to help flow) and playman: extreme running(a phone platformer with more great mechanics to help flow, one of the best systems i've ever seen). they are all great 2d platformers with very free and continuous movement. especially playman: extreme running. if you have tf2 you should try the parkour fortress mod by mecha the slag too, even though it's not 2d the pf_ maps are great examples of how to make something both flowing and hard.

manmark12
manmark12 Deweloper

I took your comment into consideration. The short version is more smooth. Also, the graphics are purposely terrible - eg, mini version sucks, extreme version is epic. As you'll see, the short version is more realistic, but still has flaws. As the series progresses, the game gets more sophisticated. Think Upgrade Complete.

TehHawtness avatar

TehHawtness

Jul. 08, 2012

4
1

Music would be nice, perhaps a way to jump off walls?

Kingseeker avatar

Kingseeker

Jul. 08, 2012

4
1

You do need to add a new concept to the mix like maybe the ability to do tricks like flips, rolls, wall runs and stuff like 360's when you're running or jumping. You could have a point system or something too that allows you to get points for the speed at which you beat the level, tricks done with possible deductions if you do the same trick multiple times in a row and maybe multiple paths throughout the level that give extra points depending on their difficulty, and if you're going to make your character able to stick to walls and crouch, at least make them useful for something! You could maybe make it to where you could wall jump once to try and save yourself and with crouching you could make it to where when you're running, you quickly crouch then jump for a Mario 64 style long jump. More levels per installment would be nice too instead of repeating the same level over and over. Those are just a few ideas, and this game has the potential to be so much better.

GamerGuy75 avatar

GamerGuy75

Jan. 05, 2013

1
0

I've seen that rectangle from somewhere else.

Demon8urmom avatar

Demon8urmom

Jul. 13, 2012

1
0

i accualy really liked it 5 stars