Vortex I.S.

Vortex I.S.

autor mkempf
Zgłoś błąd
Zgłoś grę
Loading ad...

Vortex I.S.

Ocena:
3.2
Data wydania: April 01, 2013
Ostatnia aktualizacja: April 04, 2013
Twórca: mkempf

Tagi dla Vortex I.S.

Opis

*Vortex I.S.* – nowa, emocjonująca, kosmiczna gra wyścigowa online w trybie wieloosobowym, oparta na unity3d. Różne poduszkowce, wiele broni, różne kolory, dziesiątki sprzętów jak miny, bomby, pola spowalniające i mnóstwo tras. *Funkcje gry*. * Wyścigi multiplayer do 4 graczy jednocześnie. * Dwa tryby wyścigów – Szybkość i Demolka. * 6 pojazdów w 3 klasach – Lekka, Średnia i Ciężka. * 6 różnych broni w 3 klasach – MG, Laser i Plazma. * 9 kolorów. * 6 sprzętów – Bomba benzynowa, Pole minowe, Kula spowalniająca itd. * 2 planety z 4 trasami każda. * Punkty doświadczenia i awans do poziomu 50. * Zdobywaj punkty umiejętności i inwestuj w 5 różnych talentów, personalizując pojazd. * Zdobywaj kredyty i kupuj nowe statki oraz sprzęt. * Tryb pełnoekranowy. * Przełączanie jakości grafiki. * Wyciszanie/włączanie dźwięku. Gra jest obecnie w fazie beta, planowane są kolejne funkcje: * więcej pojazdów. * dodatkowa broń. * mnóstwo sprzętu. * więcej planet i tras. Zostaw nam wiadomość z opinią, sugestiami i zgłoszeniami błędów – bardzo to doceniamy! Jeśli korzystasz z raportu błędów, podaj swój e-mail, abyśmy mogli dopytać o szczegóły. Dziękujemy i miłej zabawy z Vortex I.S.

Jak grać

*Sterowanie w grze*. * Return – reset pojazdu. * P – menu podczas wyścigu. *Sterowanie na ziemi*. * Strzałki – skręcanie, przyspieszanie i hamowanie. * Spacja – strzał. * Q – aktywacja dopalacza. * E – użycie sprzętu. * A/D – zmiana priorytetu rozdziału energii. * W/S – podnoszenie i opuszczanie poziomu lewitacji. *Sterowanie w powietrzu*. * A/D – przechył w lewo/prawo. * W/S – opuszczanie/podnoszenie nosa. *Wskazówki*. * Przełączaj poziom rozdziału energii klawiszami A i D, by priorytetyzować broń, dopalacz lub tarczę. * Zmieniaj poziom lewitacji klawiszami W i S na niski, średni lub wysoki. Poziom lewitacji wpływa na maksymalną prędkość, sterowność i ryzyko rozbicia się o ziemię. Więcej informacji w opisie.

Aktualizacje dewelopera

Apr 3, 2013 11:11am

Vortex I.S. Beta Update Version 1.91. II

Changes and Modifications
- To support multiplayer and intensify the PvP experience we unlocked the planet locked by level feature. Planet Udrippe will be available at level 5.
- Race track “Orbital Eight” has been moved to “Saotera” and switched position with “Asteroid Loops”. Our benefits go to the terraformers.

Komentarze

0/1000
sfporter avatar

sfporter

Apr. 02, 2013

5
0

This is really well done! There's upgrades for both driver and vehicle/weapons, and the vehicles are have quite a bit of detail. I had some issues with the driving controls being a wonky, and I felt that they weren't exactly intuitive. Yet, perhaps that's is another aspect that allows for experience to shine through with a player. I didn't run into any errors, or bugs in the 20mins i played. For a unity game i think this is a pretty big win, because the unity player itself is still in it infancy. Hell, this is maybe the second unity game I've seen with a actual menu. Keep up the good work.
:D

mkempf
mkempf Deweloper

Dear sfporter, thanks a lot for your positive feedback. Please notice our upcoming update about the "wonkyness" of the controls. We take every feedback serious and have instantly altered the "wonkyness" factor in our code to be less "wonky" ;-). Thanks again and best regards.

rut_1 avatar

rut_1

Apr. 04, 2013

5
0

very pretty design. But overall, the ship just doesn't control well. I tried really hard to steer around the tracks, and i just kept falling off. :( Also, i am not sure if this is multiplayer, like how do I join a room? And why is there a 30 second count down? Can we just start right away? Confused.

mkempf
mkempf Deweloper

Dear rut_1, thanks a lot for your feedback. Please let me respond to your questions. Joining a room happens automatically, so to speak the chosen track is a room itself. The 30 seconds wait time is the time slot for other players to join the race. The number in front of the track shows how many open races (rooms) are currently available. When it is zero, currently nobody already chose to race this track. To improve the multiplayer experience we need more players to do "multi". Tell your friends! ;-) Does this answer your questions sufficient? Do you have suggestions what we can do to the interface to make this more visible and understandable?

LexxLol avatar

LexxLol

Apr. 02, 2013

4
0

Very promising, but also very hard.
I understand the hover/drift concept, but it's very hard to stay on the track.

a few suggestions:
- adjust the contrast of the track an surrounding area in the desert level.
Sometimes it's totally unclear where the track should be.
- The checkpoints could be a bit wider. It's fine that there's space between the visible track and the allowed border, but hitting the checkpoints can be a pain.
- When accidentally flying, sometimes you loose all speed, hanging helpless in midair. Booster should be working in flight mode.
- Perhaps a "stabilizer" button could behelpful? By pressing x (for example), one can trade some speed and acceleration power to reduce the drift?

mkempf
mkempf Deweloper

Dear LexxLol, thank you very much for your feedback. We highly appreciate it. Especially the excellent idea of a stabilize button is something we will definetly concern. Until then have fun and best regards.

NithrilDark avatar

NithrilDark

May. 14, 2013

2
0

weh last one was a mouth full. Anyway I really enjoyed the game, it had amzing model detail and textures, the latter being something that most other games lack. The only other nitpick I could not fit in the last comment is shaders and blurs, which more of just give the game some kind of "I put effort into this thing" feel. I would love to help you, this is a groundbreaking, fresh game that I want to see blossom into a wonderful flour of space racing and explosions!

NithrilDark avatar

NithrilDark

May. 14, 2013

2
0

I really enjoy the game, although it lacks a professional feel due to lack of a tutorial or a standard menu (aka main menu) although the current menu is very well thought out, it seems too much as if you had clicked start. I would suggest some sort of "Main menu" that displays the game title (Always looks professional for some reason) has a start, options, credits, etc button, and has something like planets rotating or going through race tracks. I would suggest that the music and sound effects be altered as they sound too amatuerish and degrade the game quality. Things I would suggest about the track is to spread them out a little and put in distant objects and ground in a skybox. Also the definition between the race track itself and the steep sides is too great, I would suggest a steeper gradient and some type of fence on the "ground" tracks.