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interesting game, but it kinda feels like a demo. I like the mix of counter-strike and COD, but it needs all the things people mentioned. (more: maps, guns, crouchability) As I was playing, I realized this would work well with the addition of a counter-strike system of gun purchase after each round.
Cheers
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I am having trouble playing this game at all. When I join a room the screen remains black and I can see names on the screen running around the black space. When the round is over and it is time for me to join (I'm assuming) I can fire my weapon into the darkness. I have tried reloading the game numerous times.
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not addicting at all, if graph were crap i would put 1/5 but well you definitivly put some effort in it so 2/5. also its unplaybable for eu with azerty keyboard :/
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ill give u a custom weapon. a DK weapon. check. www.roblox.com. you might find base wars. they have dk weapons. its pretty neat.
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This Kongregate game requires the Unity3D 3.1 (or higher) plugin. It is free, and takes only a few minutes to install.
Wishful thinking, but no Unity3d for Linux.
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If you are having alot of trouble with lag go to the options and set quality down to low, It worked for me because before I changed the quality of the game I could not even play.
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Cool game, Though you should listen to suggestions from players. Its very fun, But if you changed a few things (Or added) It could be even better. My suggestion is to get rid of the blurred vision when you get shot. It just gets in the way too much..
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Whenever I try to run the game in Google Chrome, it immediately crashes the browser. It works fine in firefox, however, but i still use chrome as my main browser
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Holy crap, this is exactly like the game i was wanting to make for unity. But anyways I would suggest you setup some form of culling because I don't have T1 or T3 internet connection and a supercomputer at my disposal. This is probably one of the worst ways to implement the game, by that I mean the Unity Webplayer, you would have been better off with a standalone executable, or porting this to ps3 or xbox360, becuase of the amount of processing for this. Which would include the high def graphics, hit calls, respawing, and just about everything. So I would suggest you implement culling, export to a different format, and make the servers less authorative to allow movement and trajectory calculations user side, and then the server would just check with those calculations to make sure everything is correct. But other than the problems that you can't get away from i.e. the Unity weplayer plugin, everything is great, and i hope you win the competition.
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If your complaining about the recoil (check your version "1.0.10t") If your version lower, refresh it and if you think the mouse sensitivity is high, adjust it.
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This game has potential, but it still needs work, regardless it's gonna definately be one of the best flash multiplayer games made.
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WAY too laggy, no options on the weapon, the map sucks aiming is terrible, too much brush on the map it's kinda annoying. also the recoil is WAY too much, and i realize that no matter how many times any of these comments get rated up, they'll probably never even be considered.
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Great game a bit laggy to get into a match but good graphics only thing it needs is more weapons and more maps.
rate + if you agree