Nyahotep
autor pebblesage
Nyahotep
Tagi dla Nyahotep
Opis
The greedy cat pharaoh Pawhamon steals the crystal containing the power of a dark cat deity, cursing his kingdom in the process. Nyahotep (the aforementioned dark deity) sets out to reclaim the crystal, plus interest.
My first game. A small puzzle platformer where you move by possessing the cats that were cursed.
Jak grać
WALKTHROUGH : youtu.be/wbl7CUY4224
HINTS : All names in level select, apart from the first and the last, now contain hints to the solution.
Arrows / WASD : Move
Z / L / P : Jump
X / K / O: Throw yourself
Up / W or Down / S + X / K / O : Throw yourself towards that direction
ESC : Level Select
R : Restart Level
M : Music ON / OFF
N : SFX ON / OFF
Q : Solution
ANY KEY : Skip Intro
Follow the path to the crystal
Komentarze
lollolilol
Oct. 14, 2019
I built a ladder but he seems to jump just a bit less than required so i can get up...
So sorry for that ! It appears that some browser / OS combos have different results as far as jumps are concerned. I made the hurdle lower in level 5, as well as added some steps to other tight jumps. There should be no problem now.
Pykrete
Oct. 19, 2019
Doesn't properly intercept the up/down arrows. They perform the ingame functions, but you need to actually stop the event so it doesn't go up to the browser window and scroll the game offscreen.
Thank you ! They should be fixed now.
pebblesage
Oct. 15, 2019
WALKTHROUGH in instructions.
pebblesage
Oct. 14, 2019
I missed the mark with difficulty that requires too precise movements, so I made the following changes. Replaced a trick jump that was required in level 14 with something else, as well changed the hint appropriately. Increased the time window required in level 13. Decreased the difficulty of level 15 a bit. Increased the delay between projectiles by a small amount.
yagaodirac
Oct. 18, 2019
too difficult.
Thank you for playing and commenting. The difficulty curve is unfortunately something I have handled poorly in my first game. I should have made more levels to introduce the basic and later advanced concepts better, while avoiding split-second reflex based and weird solutions. It's something that I will strive to correct in my next puzzle-type game.