Graveyard Bones

Graveyard Bones

autor root_studio
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Graveyard Bones

Ocena:
2.9
Data wydania: October 14, 2019
Ostatnia aktualizacja: October 15, 2019
Twórca: root_studio

Tagi dla Graveyard Bones

Opis

Budzisz się na wielkim, zapomnianym cmentarzu z niczym poza własnymi kośćmi. Eksploruj teren, odzyskaj swoje dawne części ciała i ucieknij! *Cechy*. * Duża, otwarta mapa do zwiedzania. * Każdy obszar oferuje inne, unikalne mechaniki rozgrywki. * Wiele różnych typów wrogów. * Różne ścieżki dźwiękowe dla każdego obszaru. _Oryginalnie stworzona w weekend na Ludum Dare 45, ta wersja na Kongregate została poprawiona, przetestowana i ulepszona względem oryginału._

Jak grać

* Użyj myszy, aby się poruszać i bronić. * Spacja – używanie przedmiotów. * M – wyciszenie. * F – tryb pełnoekranowy.

Aktualizacje dewelopera

Oct 15, 2019 7:19am

v1.2

  • Moved a tree blocking the exit from the Pumpkin Garden.

Komentarze

0/1000
SaplingArcher avatar

SaplingArcher

Oct. 15, 2019

1
0

Ok, so, after finishing the game;

Car can deposit you in otherwise inaccessible areas, such as the nearby lake from which you then cannot escape http://prntscr.com/pjemvt

Pumpkin Garden lags like heck, idk why this is but i went through it twice (because i thought not being able to drive with a pumpkin was a glitch) and it lagged painfully both times.

Everything else - "HEARTH" instead of "HEART', other car shenanigans (such as going backwards cause of autoaim), etc, are all accurate to my experience.

Great game though, 5/5 imo, would love to see improvement on the above glitches and bugs but it was fun (And hey, as buggy as it is i loved the car :P much faster to get around)

ito123456789
ito123456789 Deweloper

Thanks a lot for the feedback, I'll try to get as many of these issues fixed in this and in future games as well. The next ones should be a lot more polished (this one was made in less than 3 days initially, for a competition, so many of the features lacked polish and care).

abnessor avatar

abnessor

Oct. 15, 2019

3
1

Can't finish PumpkinGarden, https://imgur.com/a/gjqWMT0 not walkable.

root_studio
root_studio Deweloper

Fixed!

joshubl avatar

joshubl

Oct. 15, 2019

1
0

Not bad, but after the landslide when picking up the pumpkin, you can't get through the other path because of tree placement so you are stuck.

root_studio
root_studio Deweloper

Fixed! Thanks for pointing it.

Runeangel avatar

Runeangel

Oct. 14, 2019

2
1

The boxes of the obstacles are very off. The skeleton should be hidden underneath the tree, instead of the skeleton walking over the tree. It would be nice to have some very simple character and enemy motive. Maybe we're actually a zombie, unlike the actual undead skeletons? Perhaps our different enemies could use different mechanics, such as skeletons using a skeleton arm as a weapon, while others throw their head or arm? It feels very uncompelling to walk through an area without obstacles, kill a foe, and then walk back to where we came from. It would be nice if the obstacles were simply ahead in our path at all times, or if traversing the wide open planes had some refreshing obstacles at all times. The graphics are appealing though, and the concept is simple and could work. 3/5 for the effort, hope to see more in the future!

Runeangel avatar

Runeangel

Oct. 14, 2019

2
1

All inputs are sluggish; I don't know why. The skeleton should be moving toward the cursor in a fixed way; current movement feels extremely clunky to use. There are many issues when shooting and moving that I can't diagnose. The enemies don't always notice you and don't consistently move in your direction. The enemies don't have a fighting animation and lack some sort of animation when they do damage. There is no clear "obstacle" other than a few skeletons to clear a stage and move on.

root_studio
root_studio Deweloper

Movement is now fixed in version 1.1. Thanks for the report!