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Comments for Cividlization 2

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General_1999

Jan. 14, 2020

Under rating threshold (show) Feels like the AI expands much faster after the update. They all got more population than me even when I focus on growth early on.

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(1)

kaiwoklaw

Jan. 14, 2020

Under rating threshold (show) Is there a way to get attacking armies to stay in the village they just took over?

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(4)

Developer response from to_change_later

Not at the moment

gentlejon1980

Jan. 13, 2020

Under rating threshold (show) how do you get a city

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(-1)

geo0922

Jan. 13, 2020

Under rating threshold (show) when you reincarnate, science does not show the progress anymore, but say nothing selected

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(7)

Developer response from to_change_later

This will be fixed next release. Thanks for reporting !

Debilikon

Jan. 13, 2020

Under rating threshold (show) Got "festive-perlman-5fad70.netlify.com refused to connect." today. How this can be fixed?

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(0)

nadrewod999

Jan. 13, 2020

Under rating threshold (show) Correction: Apparently, using a governor to conquer an enemy civilization capital seems to usually result in the former capital quickly revolting against you. This isn't too much of an issue, since the main goal of "remove an enemy civilization from the board" is still accomplished (especially if you changed the city's name while it was in your hands), but it does make conquering enemy territory much less worthwhile.

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(0)

Developer response from to_change_later

The only cause for revolt is unhappiness. When you take a new city, it is immune from revolt for 5 minutes which should give you enough time to assign your citizens to keep the city happy enough. And if your empire is too large to be kept happy, maybe it will be easier on next recincarnation ? Happiness management is one of top priority items on my todo list

nadrewod999

Jan. 13, 2020

Under rating threshold (show) I like playing on the lowest difficulty setting: You get to lazily build up your economy through the expansionist/merchant social policies, buying everyone else's friendships (to ensure that they in turn help your new cities by giving you their trade routes). Then, when you are the only civilization on the map with multiple cities fueling your mass expansion of cities/troops, you slowly start taking over the other civilizations from the bottom of the list up, until eventually it's just you and the Barbarians left.

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(1)

Developer response from to_change_later

I'm glad you're enjoying the game !

tornadozack_568

Jan. 13, 2020

Under rating threshold (show) Nvm ignore my last comment I didn't have enough culture

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(0)

tornadozack_568

Jan. 13, 2020

Under rating threshold (show) I took pacifism policy and it blocked off piety and rationalism policy?!?

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(0)

velsiyah

Jan. 13, 2020

Under rating threshold (show) A toggle option to hide a building in the construction queue. Then of course an option to see your hidden options.

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(0)

Ophidian

Jan. 13, 2020

Under rating threshold (show) Thank you very much for your dedication towards improvements as well as rapid bug fixes!

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(2)

WinterWombat

Jan. 13, 2020

Under rating threshold (show) I'm really enjoying the improvements made by recent updates. In terms of further criticism, it feels like Culture production bonuses are mostly worthless at this point, because unlocking each new social policy through science takes many times longer than producing the culture to buy the upgrade. Likewise, gold production becomes less important in the later game because of the time involved in constructing buildings or training units. The game seems to slow down drastically once you reach the Classical age, where, between research and construction, it can take upwards of 15 hours to achieve a flat +5 bonus to production or the like.

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(131)

Developer response from to_change_later

Thanks a lot for the comment! I did focus a lot on early game. I will try to improve later game in next releases!

velsiyah

Jan. 13, 2020

Under rating threshold (show) Would it be possible to queue up routes for your scout so you can manually scout more efficiently? Perhaps having a limited amount of distance you can route or something? Also there is a science queue? 0.0

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(3)

Developer response from to_change_later

Yes it's already in my backlog, thanks !

General_1999

Jan. 13, 2020

Under rating threshold (show) Once you got 7-8 cities it start hurting you to take more cities a lot. Should have more options to increase the happiness with buildings and stuff. It might come later in the game though or with faith.

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(1)

Developer response from to_change_later

There's many ways to increase happiness (buildings, policies, powers...)and there will be more in the future!

Protoblob

Jan. 13, 2020

Under rating threshold (show) It would be a great help for people who don't "actively" play to have an option to automatically pause the game on certain events. Maybe this can be implemented, with options for example to pause when a science is finished, a building is finished, the military queue is finished, some resource goes into red (decreasing instead of increasing or being equal), a new villager is created, barbarian attacks incoming, AI attacks incoming, etc. Maybe an idea for future versions?

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(3)

Developer response from to_change_later

It's in my backlog, thanks !

Ravensvoice

Jan. 13, 2020

Under rating threshold (show) ASAEED: depends on how far from your capital, also trade routes are your friend in getting both money while keeping enough people that can entertain.

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(0)

Ravensvoice

Jan. 13, 2020

Under rating threshold (show) interesting.... vikings declared war on me (big mistake but thats not whats interesting) in the diplomacy screen I see them being at war with me(correct) but also "friendly" ;-) with friends like that who needs enemies!

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(4)

Cogitation

Jan. 13, 2020

Under rating threshold (show) I just researched "Tactics" for the first time ever and I've started playing with the Battle Simulator and... this isn't making sense. 100 Warriors vs. 100 warriors results in 54 attackers and 47 defenders surviving, but when I simulate 100 archers vs. 100 archers, it's 9 attackers and 36 defenders surviving. No defensive buildings. How does this work? Why aren't the numbers equal on each side? A detailed step-by-step example battle would help, here, please.

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(0)

Developer response from to_change_later

You're right, i'll have a look at that. [edit] ok, i released a version that fixed that. Thanks for reporting !

SkyCharger001

Jan. 13, 2020

Under rating threshold (show) science queue has a tendency to put some dependents before their dependencies. (some times resulting in a science in the middle of the chain being the first to be researched, never mind the fact that 3 other sciences are needed to unlock it.)

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(1)

Developer response from to_change_later

Thanks for reporting it, i'll have a look at that

General_1999

Jan. 13, 2020

Under rating threshold (show) Building troops to save money is a great tactic early on. Just restarted and went for trade early which boost your gold a lot.

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(0)

MadCatAttack

Jan. 13, 2020

Under rating threshold (show) There should be an option to change Social Policies without having to restart the game. Maybe for a substantial penalty or something.

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(-1)

Ishidakun

Jan. 13, 2020

Under rating threshold (show) Would it be possible to let armies and scouts have different icons on the map?

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(1)

Developer response from to_change_later

I'll see what i can do

General_1999

Jan. 13, 2020

Under rating threshold (show) The other nations sometimes expand really fast or not at all. Hard to know what is going on with them.

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(3)

H3draut3r

Jan. 13, 2020

Under rating threshold (show) *Dark Theme Activated* #Eyes_stopped_burning Thank you so much!

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(4)

Developer response from to_change_later

You're welcome !

ASAEED

Jan. 13, 2020

Under rating threshold (show) its almost impossible to maintain a castle far away from the capital .. you can't maintain forces to defend and maintain happiness at the same time !!!

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(0)

capkloud

Jan. 13, 2020

Under rating threshold (show) im not sure whats worse, the 10 minute timer for governors, or the fact that to get a population of just 8 people, i need to produce 19.7k food, and with ALL my 7 guys making food, i can only make 16.2 per second because there are no basic upgrades to make the game playable. these disgusting levels of exponential cost growth need to stop.

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(6)

Developer response from to_change_later

The point of the game is that it gets slower but with reincarnations and powers, you can make it much faster. You can invest in Feathered Serpent for food production for example. I'll see if i can chnge the numbers to make it less unattainable. Thanks for the comment!

refuzo

Jan. 13, 2020

Under rating threshold (show) How does the science queue work?

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(0)

del5901005

Jan. 13, 2020

Under rating threshold (show) I seem to be unable to select science when i finish my queue - reloading the game does fix it though :)

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(3)

Ravensvoice

Jan. 13, 2020

Under rating threshold (show) idea to make scouts more useful later on, right now you just disband them once the map is known: make it so that if a scout scouts near an incoming attack you get some idea about the strength of that attack

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(1)

ashakura

Jan. 13, 2020

Under rating threshold (show) Is there a way to stop the game timer advancing while not logged in? Frustrating to get ahead before bed, only to see Rome with 8 cities (from 1) next door to me when I wake up.

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(4)

Developer response from to_change_later

AI should only be active if the game is running. Also if you pause the game before leaving the game, it should remain paused until next time you play

Shadowwing0

Jan. 13, 2020

Under rating threshold (show) one significant bug i hit: any features unlocked by science, other than new buildings or military units, only seem to show up to be used after i have completed another science. i.e. complete exploration, no world map, do another science, then see map.

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(1)

Developer response from to_change_later

It's been fixed right now!

adis5s

Jan. 13, 2020

Under rating threshold (show) I Has Research A Trade But There No Merchant

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(3)

Developer response from to_change_later

Please refresh. There was a bug that prevented featuresto be unlocked but it has been fixed right now

Ravensvoice

Jan. 13, 2020

Under rating threshold (show) for some reason with the latest build science does not immediately unlock what its supposed to unlock but seems to wait for you to get the next tech first

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(0)

Developer response from to_change_later

Fixed!

fulthrotle

Jan. 13, 2020

Under rating threshold (show) Have 8 castles (~16hrs. gameplay). In one moment all in game freeze and not moving, except save button:( Also this game is horrebly lagging.

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(0)

Developer response from to_change_later

Please send me your exported save

Xaoz

Jan. 13, 2020

Under rating threshold (show) Oh, the science queue seems to work only for science that isn't unlocked yet.

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(0)

Xaoz

Jan. 13, 2020

Under rating threshold (show) Good job on this game, absolutely love it! After the last update I've had some issues where I sometimes have to refresh the game for the new features such as world map to show up. Also, the science queue doesn't seem to work after reincarnating.

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(1)

Developer response from to_change_later

THanks for the nice comment, I'll check the science queue issue

MikeMeiers

Jan. 13, 2020

Under rating threshold (show) Gateway to Eternity are not correct… i have 2 Points and 2 trade routes and Nothing happens

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(0)

Developer response from to_change_later

I'll check that. Thanks !

timeracers

Jan. 12, 2020

Under rating threshold (show) So how exactly does combat work, does 10 warriors against 10 warriors mean everyone dies? What does ranged attack do?

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(-1)

Developer response from to_change_later

I'll improve the help page for this. Ranged units can attack first. Once they killed what they could, other units attack. This means they are quite powerful.

velsiyah

Jan. 12, 2020

Under rating threshold (show) It seems like everytime I send a gift that the amount of estimated relations it gives is going up even though it's the same amount.. I went in and did it and didn't even send it, then checked the same amount again and it had went up.

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(0)

velsiyah

Jan. 12, 2020

Under rating threshold (show) Oh, it defaults the city you were in when you selected to attack I think. Nevermind me.

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(0)

velsiyah

Jan. 12, 2020

Under rating threshold (show) For some reason the attack menu keeps defaulting to my 2nd city instead of my capital.

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(0)

Developer response from to_change_later

The attack menu always select the closest city

velsiyah

Jan. 12, 2020

Under rating threshold (show) Also 'max' option on attacking with troops next to the numbers?

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(3)

Developer response from to_change_later

To max out, just click on the unit name

ryanryanzx

Jan. 12, 2020

Under rating threshold (show) strike that everything i send out into the world screen is stuck in place not just the army that got frozen after i paused

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(0)

Developer response from to_change_later

please send me a copy of your save on https://pastebin.com/

ryanryanzx

Jan. 12, 2020

Under rating threshold (show) oof the game froze mid attack on a barb camp and now i have 200+ troops and a gov frozen in the world map unable to do anything even after refreshing

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(0)

velsiyah

Jan. 12, 2020

Under rating threshold (show) Oh and when I click to transfer troops it just does nothing.

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(3)

velsiyah

Jan. 12, 2020

Under rating threshold (show) The cancel marks and the things they cancel don't line up properly. Also I had a bug where I sent a squad of some archers and a governor to attack, they came back, then went back to the village on their own and it said 'Returning' and when they arrived there nothing happened and they disappeared.

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(1)

Developer response from to_change_later

Please send me your exported save so I can check the report

Ravensvoice

Jan. 12, 2020

Under rating threshold (show) odd, I saw the medieval techs for the first time. Castle is on of the last unlocks, but I already build castles earlier, is advanced fortifications supposed to unlock something else? also university unlocking when you have at most 3 more tech as expensive as that to go seems weird.

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(1)

Developer response from to_change_later

You're right, castle shouldnt be allowed until Advenced Fortifications. It will be fixed very soon

l1279371

Jan. 12, 2020

Under rating threshold (show) Feels weird that there's already a -5% for having even your starting city

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(220)

Developer response from to_change_later

You know people, they are never completly happy ;)

Lover80y

Jan. 12, 2020

Under rating threshold (show) I had 3 groups that i sent back and forward to farm barbs, I then had a notice that troops that I didn't send arrived at a village I don't own, and my 3 outgoing troop groups vanished. This game is a mess. I would suggest that you make a forum for us to report bugs rather that having to comment them and not being sure you see them.

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(1)

Developer response from to_change_later

I will see with the Kongregate team for a forum. The issues you are describing were known in earlier versions but should be fixed since v1.0.9. Let me know what version you were playing on when you noticed them

CmBxChaoticBoss

Jan. 12, 2020

Under rating threshold (show) in the Social Policies tab, you cant scroll down to see the rest of Rationalism, Pacifism and Militarism. i can only see the first upgrade for each one

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(1)

Developer response from to_change_later

This will be fixed soon

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