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I just lost a city even though the battle report says it was a draw and nothing about the city being conquered. All it says is the walls were destroyed. Seems odd that I would lose control of the city for such a battle report.
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i think i somehow broke the game? my food is going into negatives and i cant fix it. science wont go. happiness is gone. i have no idea what happaned
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I can't change the text. I can't rename a city because it won't let me type, nor can I set an amount of money to send between cities. I have to send everything from one city to the next. Is this just my problem or a glitch?
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Would give 4 or 5 star for early game. after 10+ cities, I don't know if i like this game or not. it feels like it misses some quality of life stings. like assign all cities to grow/not, transfer all troops at once, buy all soldiers in queue, all cities priority. things like that. maybe 3 star, or 4? hmm..
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Hi there minor bug: if i build a Great Library and put in library for build order then after the wonder ready it does not remove library from 'to build list' and if its the next in order then its spend the time and gold to try build the already ready building
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Looks like NaN bugs still happens. I fresh started after saw it fixed but it still continue! I lost all my efforts AGAIN!
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really simple visual bug, might as well comment about it: mouse over your build options, and scroll, the tooltip is parented to its building button, so if the button scrolls offscreen, so does the tooltip
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Can we get an option to "ignore" certain buildings in a village? For example training grounds in a village we don't intend to build troops in. Ignoring the building would not caught the alert on the city tab to light up.
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To follow on, I think the auto assign flipping is because I'm reaching the money cap, so it takes a person off merchant, then because there's one less merchant I lose a bit of money to troop maintenance, so it puts the merchant back. Would be nice if it could somehow avoid doing that, it's quite annoying
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I managed to get into a state where the auto-assign keeps flipping one person between merchant and artist, making all the stats at the top flicker constantly
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i've gotten happyness -172% early in the game for my two firsts run on the lowest difficulty... when it happens it's done: reserch gone to 0 negative food production...
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"Deleting a trade route results in loosing the associated caravan." Just noticed this typo. I love the game, great work!
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Had 2 reborns, then retarted and lost all my happiness. Now I can't do anything other than reset everything I had earned...
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Personally I am fed up with the bonuses that AI gets to building wonders, and apparently wonders alone. Not only AI can build any wonder that you researched [making any claivorance bonuses moot], but also - it seems to get gargantuan bonuses, to the point where level 14 Third Eye, level 17 Gateway To Eternity [3 routes active] AND Temple of Artemis lose to some random civilizations without ToA. Did I mention ToA civilization was on strong production priority, with all people set to production and being literally the second most numerous civilization, right after barbarians?
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Hi there i love how much effort you put in the game. here is a little idea about the scout: it would be great if on 'world' screen if we click on any tile a function drop up to send a scout to this location (from the closest town or from the closet location if there is a scout near). Also if we could send troops there to camp out of town (for an extra price based on the distance from origin location) thank you for your great job
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The marauder thing also seems to only check for marauders when the scout finishes their expedition, so it is now much better to send them manually to the far corners of the world
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Weird glitch: The game suddenly told me: "You declared was on Assyrians!" We were in an alliance, we had a gracious relationship, I didn't click on anything, I was glad to have them on my side and suddenly we were at war. :(
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well, after your last update (24th Jan.) it seem everything is frozen. no changing numbers and else. only offline work is working in the way it should. except of this issue: i really enjoy ur game here....
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Question @ developer: I conquered a city and let my troops stay in the city. Just after 5 minutes there was an uprising in which they not only took back the city, but also all my troops (100+ army). How is that even slightly possible?
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Game slowed down in the last update. Also, this became a very dangerous world for scouts. Maybe lower the marauder rates a bit?
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With 1.2 I don't see any reason exploring as scouts became an easy pray for marauders. Can't open more then 3 squares away from capital
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oh yeah, and when refreshing, which takes like 10 seconds, 10 minutes or so being reduced from science. but attack still frozen.
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After the latest patch the game seems to stay paused, i.e. no science / attack time. even when pause/ unpause. refresh the tab seems to update the values.
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So it turns out you can dissolve an alliance with yourself... multiple times simultaneously. I believe what causes this is by changing from a higher difficulty to a more peaceful one somehow causing a world war to break out (why, I don't know, it just happens) and one civ you're allied with declares war on another civ you're allied with. You'll defend the one who did not start the war (unless they also declared war on someone else one computing processes/game ticks later, in which case you'll be at war with them too) and eventually the game catches up with itself and notifies you that since you're at war with an ally of (your player name) that your alliance with (your player name) has been dissolved.... multiple times... at once....
I love this game XD
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I somehow ended up with a trade route from a barbaric city. I feel it is worth mentioning that the romans who previously owned the city set up the route. Not a gamebreaking bug, but something to watch for.