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Comments for Cividlization 2

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dauntless

Jan. 17, 2020

Under rating threshold (show) Please do a little bit more testing, especially in terms of the game freezing but also in terms of balance testing, before releasing any, but especially substantial, updates. I appreciate that you're still working on the game, but I'm currently frozen despite refreshing several times.

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(3)

Developer response from to_change_later

Freezing issue should be fixed now. Sorry about that!

Ravensvoice

Jan. 17, 2020

Under rating threshold (show) given the many ways we now have for happyness, bliss is no longer a strong power. Now we mainly struggle with Health as limit for city growth.

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(3)

Ian_phelton

Jan. 17, 2020

Under rating threshold (show) Oh my god this buying feature is amazing

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(3)

Ravensvoice

Jan. 17, 2020

Under rating threshold (show) wolfwarhead: at the moment the game considers any attack you walk away from a victory so it also considers any defense where there are any enemies left a defeat in terms of how it reports them

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(0)

Ravensvoice

Jan. 17, 2020

Under rating threshold (show) I misread it the same way and wondered where my bonus trade routes went. the happiness bonus is also quite strong though especially if you have a way to get more trade routes.

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(0)

rich0209just

Jan. 17, 2020

Under rating threshold (show) Oops, misread the tooltip. that's intended.

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(0)

rich0209just

Jan. 17, 2020

Under rating threshold (show) After update, Eye of Horis appears to no longer increase trade routes

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(0)

WolfWarhead

Jan. 17, 2020

Under rating threshold (show) Good to see frequent updates to the game and the new additions have been interesting! How, it would be good if any attacks on a city, be it yours or an NPC, would be halted if the city changes hands. With the game's annoying tendencies of letting a battle end without conquest (despite a victory) when the enemy has only a handful of units left, there's usually a good chance that the subsequent required attack to conquer the city will either immediately have the city attacked and conquered/burned by another faction that you're not even at war with, or result in you conquering a city that was just conquered by another side, resulting in a war. It mght also be good to take a look at how the game determines a victory. I've had battles reported as victories when I'd lost 90% of my forces and the defender lost almost nothing and had another reported as a defeat when I'd literally not lost a single unit.

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(1)

General_1999

Jan. 17, 2020

Under rating threshold (show) Feels like building things and getting science is a bit too easy now. Reduced it too much from it being insane before. Now getting gold for buildings is the hard thing with less trade routes possible too.

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(0)

General_1999

Jan. 17, 2020

Under rating threshold (show) I really like the burn down a city option though and that you can stay with the troops now.

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(0)

General_1999

Jan. 17, 2020

Under rating threshold (show) Trying to get the pyramids, but the other civilizations are insanly quick even if I focus everything on getting it. Just feels impossible if they get big extra boosts for science and production.

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(-1)

Developer response from to_change_later

You just need some reincarnation then ;)

General_1999

Jan. 17, 2020

Under rating threshold (show) It is nice with uppgrades,but changing the powers is annoying when you have invested in something good and now it is not anymore.

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(0)

gvereb1

Jan. 17, 2020

Under rating threshold (show) sorry, problem solved

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(-1)

Developer response from to_change_later

what was the problem ?

gvereb1

Jan. 17, 2020

Under rating threshold (show) does anyone have problem with building and production?

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(0)

gvereb1

Jan. 17, 2020

Under rating threshold (show) do we need 47 builders for the 2. building?

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(0)

gvereb1

Jan. 17, 2020

Under rating threshold (show) production stopped incrasing :(

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(0)

Acki

Jan. 17, 2020

Under rating threshold (show) Please add a "Disband all" Button and an "Upgrade" Button for the troops. Do i really have to kill all my warriors to replace them with swordsman?

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(3)

Developer response from to_change_later

Noted, thanks for the suggestion!

MikeAndros0

Jan. 16, 2020

Under rating threshold (show) Having the same problems as sivmatt had earlier on Jan 10th. Were you guys able to figure out what the problem was?

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(0)

romania356

Jan. 16, 2020

Under rating threshold (show)

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(-9)

Developer response from to_change_later

The article you linked is quite is quite interesting but I still don't get why my game might be offensive. I am actually interested in human history and prehistory and my game is probably quite far from reality but imo that's the point of a game, to play with history in order to make something amusing.

Levgre

Jan. 16, 2020

Under rating threshold (show) bug - clicking on a notification that a foreign city built a wonder brings you back to the main menu

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(0)

Developer response from to_change_later

Noted, thanks!

gianluca14

Jan. 16, 2020

Under rating threshold (show) Social policies are too slow to get and culture points are always full, pls add something like bonuses or anything to spend culture points

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(4)

Developer response from to_change_later

It is known. Culture will be the main focus of next major update (1.2)

TheRudrick

Jan. 16, 2020

Under rating threshold (show) If you have problem with game content constantly shifted, for example because of Culture gain (shorter text that misses zero at the end, every 10th tick), you can completely prevent it if you remove the element from page by right-clicking on Culture at the top and pushing "delete" on your keyboard. If something else is accidentally removed, don't panic and just hit the save button and reload page.

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(0)

Developer response from to_change_later

This should be fixed now, i removed the useless average health from the top bar

keith075

Jan. 16, 2020

Under rating threshold (show) I would love an auto-city priority of "balanced" or "none" so the game will balance villagers based on the city's actual needs.

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(3)

Developer response from to_change_later

In my todo list now!

zappy4

Jan. 16, 2020

Under rating threshold (show) So, is there a reason I can't do two social policies that have the same prerequisite? Like, I have Piety and Militarism and just got Justice, but it won't let me choose Religious Laws and Despotism at the same time.

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(1)

denzur

Jan. 16, 2020

Under rating threshold (show) Hi there love the game so far. One little thing bothers me that on each minute you count down from 60 to 1 instead of 59 to 00 .I would be very happy if you could fix it :) keep up the good job

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(1)

Developer response from to_change_later

this should be fixed now. Thanks !

junior555

Jan. 16, 2020

Under rating threshold (show) It would be nice if there was some kind of grace period before a town rebels. I attack a town and afk. when I get back the town is conquered and has already rebelled. It only took 5 minutes. Seems like every place I take over has a 0 happiness. It keeps happening to me. Governors get expensive after a while not to mention having to keep track of attack timers.

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(1)

Developer response from to_change_later

There is a grace period of 5min after you conquer a city

General_1999

Jan. 16, 2020

Under rating threshold (show) 13 seems to be the magical number with population. Taking over more than 13 towns is also very hard due to the low happiness you will get. Building up a town with very low happiness takes a bloody long time even with faith boosts.

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(1)

ASAEED

Jan. 16, 2020

Under rating threshold (show) so governors now require 18659248291 to get one :D

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(0)

bleurgh

Jan. 16, 2020

Under rating threshold (show) please please please hard-define the lines at the top for the various assets.. it's driving me crazy how the screen jumps up and down, depending on whether culturepoints is at a decimal place or a round number (to name but an example)

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(3)

Developer response from to_change_later

It will be fixed next update !

miguel1409

Jan. 16, 2020

Under rating threshold (show) So.... I just conquered a barbarian city. And the Romans conquered it back without being at war with me and without sending any troops! How the hell did this happen?

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(1)

velsiyah

Jan. 16, 2020

Under rating threshold (show) Have it show total gold at the bottom of Empire as well.

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(0)

General_1999

Jan. 16, 2020

Under rating threshold (show) Taking over towns far away is tricky due to the low happiness you will get. Can't really do it before you have invested in happiness from faith. Big towns work better since then you can put 80% on artists while uppgrading buildings.

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(0)

WolfWarhead

Jan. 16, 2020

Under rating threshold (show) You might want to give the export function another look; I think it spawns an absurdly large string of characters right now. Trying to paste it into a Google Document just causes the tab to lock up. I can at least save it in notepad for now, but I suspect this might get worse over time as more stuff gets added to the game and more cities with more buildings develop.

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(1)

ParallelBlack

Jan. 16, 2020

Under rating threshold (show) Suggestion: I would recommend giving the bar along the top of the screen a second row onto which you can put the save, pause, exit and reincarnation buttons. That would give the statistics much more room to breath so that all the numbers stay visible for smaller screens.

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(3)

ASAEED

Jan. 16, 2020

Under rating threshold (show) GhosttGirll, try another browser or something i have 27 Castle and it's fine

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(0)

Ractaros96

Jan. 16, 2020

Under rating threshold (show) There seems to be a bug. Circus is unlocked along with theatre, but it should be unlocked later with "Music Theory".

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(0)

GhosttGirll

Jan. 16, 2020

Under rating threshold (show) I have about 8 cities and got to Medieval Era, which I'd say is not super far, but for some reason I'm getting a huge lag which doesn't go away even after refreshing the page. I'd take more cities but going to the world map and trying to move around is impossible.

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(1)

grummelbart

Jan. 16, 2020

Under rating threshold (show) It would be nice to know how many cities the other have - Ranking nations with same number at the same place (e.g. at the beginning Barb is Rank 1 and all other are Rank 2)

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(1)

Firemasterxx

Jan. 15, 2020

Under rating threshold (show) You can abuse the refund mechanic and the increasing the cost of the governor to instantly transfer gold. First you recruit a governor in the city you want money in, then recruit the governor in the city you want the money to be taken from and then you refund on the city you want the money in. Say, the first governor costs 500 and the next 1000, the game will refund you 1k on the first city and 500 on the second, effectively transfering 500 gold.

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(1)

DarkMAYOR

Jan. 15, 2020

Under rating threshold (show) I cant build anything but the longhouse. it says i need to build the long house but i cant build the longhouse anymore because i have the longhouse.

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(0)

Muffimonkey

Jan. 15, 2020

Under rating threshold (show) addition: the moment the progression stops the timer shown on the save button resets to 0s.

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(0)

Developer response from to_change_later

Probably an issue with localstorage. Next update will allow to play without it. Meanwhile, you can try with another browser ?

Muffimonkey

Jan. 15, 2020

Under rating threshold (show) the game stops progressing after a few seconds in. the timer on the save button is the only thing that keeps counting. on refreshing im back on the start screen like i had never started a game. using opera browser

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(0)

velsiyah

Jan. 15, 2020

Under rating threshold (show) Maybe some kind of timer to see how long you've been doing the current run?

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(4)

keith075

Jan. 15, 2020

Under rating threshold (show) Here's my thoughts- this is an AWESOME game but the progress is too slow to play as a regular game, yet it doesn't work idle either because you fall way too far behind. I'd make it like 5x faster when people are playing online and then make everything stop offline once all buildings/troops are completed.

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(1)

Developer response from to_change_later

Thanks for the nice comment. One of the main focus of next release will be about progress at classical age.

BiggMmoney

Jan. 15, 2020

Under rating threshold (show) I went back to this game after the updates, but I found another bug that took the wind out of my sails. Again. I was at war with my close neighbors, the vikings, and I went to attack their city. When my troops were out, they launched an attack and took my city before my troops could return. Not only did my troops not attack when they returned, they joined the Vikings, and now I would have to fight my own army of 200 archers. I can't do it. I'll probably come back in a few days, but this really sucked. Hopefully you can fix it so no one else has to deal with it.

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(3)

Developer response from to_change_later

Thanks for reporting, I'll check this asap !

ASAEED

Jan. 15, 2020

Under rating threshold (show) So i have 22 castle .. and its so hard to manage them all .. like the ui should be easier to handle transporting units and gold .. also i have to make a Tree to be able to trace the castles locations so i can make a quick decision on which castle should be supporting who as you can't maintain large armies in each castle

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(3)

recon1711

Jan. 15, 2020

Under rating threshold (show) Really enjoying the kind of text-based version of Civilization. It's a new take on the super popular game.

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(1)

9nikolai

Jan. 15, 2020

Under rating threshold (show) I like how the population is 100% introverts who get sick and depressed just by having neighbours.

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(290)

Weelet

Jan. 15, 2020

Under rating threshold (show) Not sure if this bug has been adressed yet. But when unlocking drama you unlock the circus as well (and not only the theatre)

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(0)

nulland

Jan. 15, 2020

Under rating threshold (show) I'm confused over the health penalty for population. 15 whole people is a pretty big hit to health. Are they all radioactive to each other?

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(1)

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