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Most of my enemies only have 1 city. A couple of them grew pretty big early and I had to stop them, but I'm already with deity and these dudes just don't want to get cities.
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Could we get another layer on the empire order thing? A button in the city's own page to excllude from empire orders? Sometimes you need to do something in one city, but want to keep others on the order.
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So once you manually take control of your scouts you no longer seem to be able to auto-send them on scouting missions; you have to do it manually.
Also, scouts don't seem to make any progress when you are AFK and you have to have the map screen visible for them to make any moves.
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BUG REPORT: I destroy the last barbarin city and the game freezes with infinity notification and message with the text "Player Barbarians has lost his last city"
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Enemies should learn from battles. If they get massacred, they maybe shouldn't just push another attack that would just get massacred.
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It was meant to be an idle game, so there is no actual end to it. You can just reincarnate with extra powers and carry on playing.
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Hello,
when do you win?
I don't understand the meaning of this game.
As soon as I kill one civilization, immediately another is born. So what is the meaning? What is the ultimate goal to finish and win the game?
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After I manually sent a scout out to search the bounds of the map he got killed by marauders and since then I have not been able to Auto send scouts; I have to manually tell them to go out somewhere.
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I attacked a city that was attacking me all the time. It had over 300 spies and 137 plaque doctors. That's not good I think.
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Gerkuman invest in a shaman to commune with the spirits of those who have fallen and ask them how many troops enemy had
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After winning some battles, I can offer peace to a nation and get 4 cities + a capital with a wonder without offering anything in exchange.
I shouldn't have exploited this but it happened more than once.
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hey what about on the empire tab you add a selector for the auto assign priority (science, gold, prod etc...) this would help I am sure
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Wew, I made two suggestions for the game. Dev liked it. Three hours later, the first one was implemented. The second one, two days later.
This is the kind of active dev we need to keep interest in Idle Games. Consistently updating and listening to the community.
That's what happens when you make good suggestions ;) Disclaimer: there's a lot of other suggestions that are very good but much more difficult to implement which is why those might not always be implemented!
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New updates point out there is really no progression in the game. Enemies get powers when you do, so it evens out. Somehow some have 8 in bliss already, which would be pretty impossible for me I think. Looking at the enemy powers just makes me sad. :p
AI powers will be nerfed, they were too high in previous version. I will keep those because otherwise game would become very boring after a few runs but i'll nerf them
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the new return button does not work from spying form, but that's only minor issue - thank you very much for this great game, it's fun and addicting! you're doing great job, I love it
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The new screens for spying and attacking is great.
One small bug...I have to click on a different side menu item (city, diplomacy...) to get out of the assignment screen.
Even with the bug...it's a significant improvement.
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You might have gone too far with negotiating peace. I can steal multiple cities and burn a few to the ground and enemy still is more willing to be destroyed than just give me a city for peace. There should be more options than just the cities, it feels basically useless now. It was bad when they gave three cities easily, but...
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Do the trade route distance max increases increase Scout/Explorer auto distance? If not, could you make that the case? I enjoy the auto scout option but it becomes useless once you've already explored the allowed area. It'd be fun if we could increase the range by increasing how far we can trade.
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The fact that no matter what I do, I'll never beat the AIs to Wonders sorta kills the game for me lol. Even with powers focused on productivity. They still beat me no matter how efficiently I'm swapping workers around. I even used daily gifts to boost my research to archery almost immediately, and they still got the temple and statue of zeus before I even started it.
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New patch has some big problem I think. My friend India lived next to me, we were symbiotic, trading a lot and growing big. Suddenly after F5 to new patch, he started losing cities and has only one left now. :(
this should be fixed in 1.2.7. India will not be resurected but it should happen again. If you want me to fix your save and give India his cities back, please send me a copy of your save
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Having played this game religiously (14 reincarnations), my main suggestions are: 1. reward difficulty levels by putting a reincarnation multiplier for as long as you stay in a higher difficulty level. 2. order the buildings based on what can be constructed first so we don't have to scroll down the list.
Good suggestions, thanks! 1st one is difficult to implement if we keep the option to change difficulty during a run. Maybe i'll remove that option at some time
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Ok, space might not be the best pause button, because it checks the checkboxes. So if I click a checkbox, space does not pause, it checks and unchecks the box...
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With influence now being a thing, there really needs to be better protection against the NaN bug. It only seems to affect singular cities at a time; can you build in protection when the game adds the values together, so it skips a NaN value? That way, you only lose the gold in the city on refresh, but not the pooled resources.
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So when I refreshed and got the new updates, I first got an avalanche of war declarations, probably due to having a couple of defensive pacts out. Irony is, I first ended up at war with everyone because they declared war on the Romans, then the Assyrian declared war on me because of they were allied with the Zulu... And then the Romans declared war on me because they were allied with the Assyrian. Then one of my cities got the NaN bug, forcing me to refresh and lose all my gold, culture and faith... And then, since I lost all my culture, I now have about -400% happiness due to influence and my cities are all turning to barbarism. So I think I can write this run off.
Please read the help pages. To create a trade route, you need to go in the world menu, click on the city where you recruited a caravan and click on the option "Trade Route"
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Can we get buildings sorted by amount of gold needed? It's annoying having to scroll down to find buildable buildings. Quality of life!