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Why can we buy only one sub-policy at a time? (if intentional, please show a timer that tells us the next time a sub-policy can be bought and/or use a fifth color to denote that the other criteria for a sub-policy are still being met)
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Bugs/Errors:
On Chrome: Game freezes
On Safari: No colour highlights on Science etc. - ALSO: If you delete a trade route you can't open a new one, even if you build a new Caravan (since the old disappears) - ALSO: Safari spits out the memory leak error after a while (only for this game)
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two times I have comes back to get troops I dont have disbanded due to a lack of money I did not have(as in I had enough money) the first time this resulted in negative scouts, the 2nd time in some negative archers and warriors. I think seeing that others also sometimes wind up with negative number of units that that is how you get them. I also sometimes get a message that my troops have arrived in a city i don't own that is far away.
btw. maybe having such a city thinking if has to supply troops you do not have is how these negative troops can happen. If you see which city has the negative troops(they wind up being negative in a city that you DO own) you can train troops of that type in that city to get back to 0.
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My game freezes everytime when it performs the 10 seconds autosafe, but it doesn't safe the game then anymore. Also with a manual safe the game isn't safed. However, when I start the game from an earlier safe +/- half an hour ago, all the timers are running well. This problem occured after I finished the Science "Diplomacy" and it occurs playing in Firefox as well as in Chrome.
Could this be a problem of my computer or is it might an in-game problem?
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Small display bug - V1.0.7, after reincarnation the science display at top of screen always displays the last thing I was researching before reincarnate, no matter what I'm researching now.
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It seems all other deities provide some bonuses the first time you pick them, but Horus provides nothing out of the bat.
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Is it possible to see how much devotion is earned per faith accumulated to plan whether to grow or reincarnate? Thanks!
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Since Update 1.07 kongregate has a Problem to load the script and completely Freeze up. All others games on kongregate are starting.
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Thanks again for the changes. Perhaps it's just me, but there seems to be a memory leak or smth (I only realised after the last update, not sure if it was there before already). After about 2h of playing this window alone takes about 6GB and CPU usage also seems to have increased quite a bit.
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couldn't even create a save, tried refreshing, changing browsers, even tried on a different machine, but after mere milliseconds the game froze, no matter what difficulty, what options i chose, what research or other things, skipping the tutorial or going completely through it, still freezes up.
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Got attacked a lot at the start, but then it stopped. Should look into what causes the other factions to attack you and maybe change it.
Feels too easy to take over cities, but hard to manage with low happiness so there is no point to expand like crazy.
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Those were some great improvements lately, the only problem I still have atm is that because of the large negative influence of new cities (number of cities and distance to capital) it makes no sense to even try and conquer a lot, so after like 9 cities, there seem to be little to no goals anymore. It would be nice if the negative influence was diminishing and not linear.
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Just like sivmatt's game, mine froze up and no timer would count down. Only exception was the save counter, that would count up undefinitely. Saving the game and reloading (either by moving back to the main menu or by reloading the page) would advance the game a couple minutes (not sure how many), but the game would still be frozen. After I reincarnated, I awaited a few minutes and tried reloading the game, and this time it worked, for some time. The game froze up again when I was researching Armies.
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Also i just noticed that in the Empire - armies tab i have negative 41 scouts... i guess that's where my scouts disappeared xD
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And now one of the Ai turned Barbarian now has an immortal caravan. Unable to capture town (100 archer vs 1 caravan) . After an hour the caravan disappeared.
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after a time (a very few seconds) the game stops my peaple dont produce food (neither in idle or hunter) and the research too. the time freezes
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bronyfightclub: 1 build caravan, 2 select city you build caravan in on the world screen, 3 select the send caravan option, 4 select one of the cities you can see on the screen to trade with and send the caravan there. at the moment there is not scroll bar on that screen so your choice is somewhat limited if you have scouted lots of other cities
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there are quite a few UI issues, the exit button keeps shifting position which jumps the screen and puts everything out of alignment, amongst other UI issues.. I really like this idle game though, you have done a fantastic job
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To add to the bug list, Third Eye's tooltip says 100/200% per city owned, but right now I'm only getting 20%. Is that a tooltip error then?
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I left it running overnight with 3 trade routes going, I got back on and only 1 is still active and I can't send out new caravans to fill up the other 2 anymore...?
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The game also needs an option to enable auto pause when a town is captured so the player has the chance to assign population or the game should auto assign population in a way that the town don't immediately revolt.
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Definitely needs a scroll bar under most menus, specially if you send tons of scouts and you can't select nothing but first 10.
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The number of bugs are insane.... i just had a town that i successfully captured instantaneously taken from me by the AI without any notification of an incoming attack and whilst i being friendly with that AI and with that town above 70% happiness so unlikely either that it was due to the town uprising...
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relocating troops doesn't work. it just shows you the "attack" screen, and it doesn't work because you already own that city
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It also seems once auto scouts finished scouting instead of returning they cause time to freeze until recalled and refreshing the game.
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Gold bug with the 10x recruit button for Governors; It takes 10x the CURRENT price away, and if you refund while training they give the proper price back. So lets say my current price governor is 1.2k, i would pay 12k to queue 10 governors (Not correct already), and then i can refund them while they're training for 200k+
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The map is bloody huge and annoying to try to scout since you can't zoom out more. Also one of my scouts is walking randomly and discovering things never going back. No idea how that did happen.
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my current game no longer has moving time. the only way to get further is to save (which does not happen automatically anymore) then quit and reload
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In the Diplomacy tab switching between tabs and then back to the diplomacy causes an increasing amount of lag. There's probably a memory leak in there somewhere.