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Comments for Cividlization 2

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billybob234

Jan. 10, 2020

Under rating threshold (show) Bug report: if you start a building then cancel it for gold, spend the gold, you can reque the building for free

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(0)

Developer response from to_change_later

Thanks for reporting it !

maffo666

Jan. 10, 2020

Under rating threshold (show) attacked a barbarian village with a governor in tow, yet didn't capture it, what did I do wrong?

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(0)

Developer response from to_change_later

In order to take a city, you need to clear it completly. If there is just one anemy unit left in it, you won't take it !

dauntless

Jan. 10, 2020

Under rating threshold (show) Glad to see updates. Would be nice to have the zoom level saved so that you don't have to do it each time. Also, I believe there is a way to not have the window scroll once you reach the limit of zoom

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(1)

Developer response from to_change_later

Noted, thanks !

tibor89

Jan. 10, 2020

Under rating threshold (show) the game shouldn't allow / notify the player if they trying to send a governor to a city that will revolt / uprise the moment it's captured. It is kind of frustrating to repeatedly attempt to capture a city that uprises just so immediately another AI will capture it a minute later after the city defense gets wiped out.

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(0)

Developer response from to_change_later

Thanks for the suggestion. I will try to figure an easier way to keep happiness high enough or to prevent revolt if there are enough troops in a city.

Xordor

Jan. 10, 2020

Under rating threshold (show) 3rd City i conquered got retaken by barbarians without fight as soon as i send them money from the capital

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(0)

Developer response from to_change_later

When happiness is too low, your cities might revolt! Make sure to keep your people happy enough!

sivmatt

Jan. 10, 2020

Under rating threshold (show) Game seemed to completely freeze up, play/pause button did nothing and building/troop timers didnt count down- but the save button did. Found out that upon saving and reloading that despite looking frozen and non of the timers moving, my game was actually progressing at the rate of about 5 mins per second. Reloading chrome, changing browsers, restoring exported save and reincarnating all yielded zero results and left me in this bugged godspeed state. Halp!

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(36)

Developer response from to_change_later

Please send me your save! [edit] could you please retry, i just released v1.0.7 which fixes many freezing issues

MikeMeiers

Jan. 10, 2020

Under rating threshold (show) before reincarnation the Information window show me i would get 4 red and 1 black but in reality i get 1 red and 4 black (same problem with green deity)

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(1)

Developer response from to_change_later

Thanks for reporting the issues, it will be fixed soon !

MikeMeiers

Jan. 10, 2020

Under rating threshold (show) under Power -> Third Eye stands 100%/City 10%/City is correct or?

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(0)

Debilikon

Jan. 10, 2020

Under rating threshold (show) Concuered barbarian city and cannot move troops from/to it. It opens attack window and upon clicking 'attack' nothing happens.

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(0)

Chip56

Jan. 10, 2020

Under rating threshold (show) A couple suggestions: Please make gold a global ressource. The indiviual treasuries can still define how much gold is stored where by a ratio. But its annoying that wealthy cities jsut stop producing gold if you dont manually ship it somewhere else. Autobuild units to a certain amount of: Please let us set a target and the game produces units automatically till that cap if you have enough money Rally points: Allow us to autotransfer units to a specific down so that we can coordinate attacks with less hassle. Citizen management: auto should also take happiness into consideration if you are below the dangerous threshold and focus it then.

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(1)

Developer response from to_change_later

Thanks for the suggestions !

tjernan99

Jan. 10, 2020

Under rating threshold (show) Having a bug where i cant attack with troops from barbarian villages I have taken over. Great game anyways!

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(0)

Developer response from to_change_later

Your issue has been fixed !

Ravensvoice

Jan. 10, 2020

Under rating threshold (show) odd that you can build a magistrate in your capital where it halves the 0% penalty for being 0 from your capital ;-)

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(3)

Ravensvoice

Jan. 10, 2020

Under rating threshold (show) I can no longer attack. I am trying to send 30 warriors and 50 archers to a barbarian village 6-7 distance away the attack button becomes red the moment I select the troops but clicking it does absolutely nothing. (tried both with and without a governor. I am in the third are (barely) and have 3 cities all above 50% happiness atm. just in case that matters

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(0)

Developer response from to_change_later

Send me your exported save please

koaly

Jan. 10, 2020

Under rating threshold (show) Scouts are not scouting when your offline... just restartet my pc and my scout went several tiles a head and they stay grey... hopefully he will get them on his way back XD

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(0)

Developer response from to_change_later

That's right, it's already in my backlog !

elitenoob

Jan. 10, 2020

Under rating threshold (show) The building list seems to run off the screen making it impossible to view some of the options when you have 3+. Also most tooltips run off screen if given the possibiilty. Maybe adjust those to bounce into frame when near an edge :)

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(0)

MikeMeiers

Jan. 09, 2020

Under rating threshold (show) Recruiting Time is okay....i don#t why o.O

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(0)

bmg76

Jan. 09, 2020

Under rating threshold (show) how can i find other civilisations?

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(3)

Developer response from to_change_later

Recruit scouts and send them around !

MikeMeiers

Jan. 09, 2020

Under rating threshold (show) NEXT BIG PROBLEM since the last update: There are no more time to recruiting…..everything is suddenly recruited

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(0)

Developer response from to_change_later

I don't see that issue. Could you please send me your exported save ?

MikeMeiers

Jan. 09, 2020

Under rating threshold (show) Good Job....I play this game from first day and the updates are very usefull and raise up the Fun Factor. Could you implement a " MAX " Button to attack other Cities?

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(1)

Developer response from to_change_later

Thanks for the feedback, On the attack screen, if you click on a unit name, it will automatically fill the input with the available number of this unit.

nazrin999

Jan. 09, 2020

Under rating threshold (show) dark theme

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(2)

SadisTiq

Jan. 09, 2020

Under rating threshold (show) Might make it to where the screen doesn't scroll when zooming in and out of the map.

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(0)

Makitakara

Jan. 09, 2020

Under rating threshold (show) 4 attacks incoming shortly after 3 attacks hit this is on normal difficulty

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(-1)

Ravensvoice

Jan. 09, 2020

Under rating threshold (show) flaw report: with 12 building build and at the moment nothing I can build the lowest building is hidden behind the build queue button.

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(4)

Developer response from to_change_later

This should be fixed now

ChengG6

Jan. 09, 2020

Under rating threshold (show) No way to tell which researches are which(Locked, available, finished, etc)

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(-2)

Alex3141

Jan. 09, 2020

Under rating threshold (show) Bugs: -Export wont work on some browsers like firefox -Moving Troops does not work Big issues: -Happines is way too low for early game and its way to hard to find countermeasures to combat low happiness -The balance is strongly off with merchants giving 1 gold/sec and traded 15 gold/sec.

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(1)

Developer response from to_change_later

Thanks for the feedback, I'll have a look at that

firedragongt

Jan. 09, 2020

Under rating threshold (show) Code of Laws requires Code of Laws? I feel like you probably shouldn't name the science and the social policy the same thing...

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(3)

Developer response from to_change_later

Now if you say it like this it appears obvious...

pokoloco

Jan. 09, 2020

Under rating threshold (show) can't export the save file. not able to paste or copy it anywhere, pls fix (using firefox)

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(1)

Developer response from to_change_later

Fixed !

pokoloco

Jan. 09, 2020

Under rating threshold (show) btw if u can't send a trade route but you have the capacity to do so, it's because the city needs to be visable on the map

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(1)

WinterWombat

Jan. 09, 2020

Under rating threshold (show) Even with Code of Honor and a strong focus on currency, I can't produce military units fast enough to actually win against the barbarian armies attacking me. On the upside, this helped me discover that I could use the Unit Queue as a bank to protect my cash from the invaders. It's a bit less efficient that just keeping the money normally, because it occasionally eats some of my money and spits out a useless military unit in return, but it's still the only way I've managed to save up enough to buy buildings.

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(0)

pokoloco

Jan. 09, 2020

Under rating threshold (show) Sometimes you get messages like "your troops have arrived in blablabla"

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(1)

Developer response from to_change_later

This is a message signaling the troops you sent from one of your city to another have arrived

General_1999

Jan. 09, 2020

Under rating threshold (show) It says there should be other civilizations, but I can't find any others even if scouting most of the land.

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(0)

Developer response from to_change_later

Map size is 60x60. There 11 other civilizations whose starting position is random. I guess you have been unlucky for this run

jojolagger

Jan. 09, 2020

Under rating threshold (show) So I've tried to capture a city not unreasonably far from my capital twice now. Each time it instantly revolts to barbarian. I get having it revolt at sufficiently low happiness, but I feel like there should be some amount of time below 0 happiness before the revolt, and/or less severe unhappiness due to distance from capital.

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(1)

Developer response from to_change_later

Can you send me your exported save please ? I will have a look at that

General_1999

Jan. 09, 2020

Under rating threshold (show) Pretty hard to build troops since they are slow to build and I keep getting attacked all the time.

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(1)

Torne

Jan. 09, 2020

Under rating threshold (show) Still too many barbarian attacks

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(0)

Developer response from to_change_later

Try the easier difficulties in the options section accessible from the left menu

vints

Jan. 09, 2020

Under rating threshold (show) It is incredibly easy to delete your save, man :(

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(0)

vints

Jan. 09, 2020

Under rating threshold (show) The game doesn't progress unless I save and load it. When I do, it seems to progress by the time passed, in a discrete fashion.

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(1)

MrRegister

Jan. 09, 2020

Under rating threshold (show) how to switch from traditionalism to imperialism?

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(0)

Developer response from to_change_later

You cannot switch until you reincarnate.

pokoloco

Jan. 09, 2020

Under rating threshold (show) It's pretty lame that you are being forced to stay low population otherwise you have insane decreases because of happiness ...

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(5)

Developer response from to_change_later

There's many policies & buildings that increase happiness. You won't be able to have a happy large city in early ages but it should be easier later on

pokoloco

Jan. 09, 2020

Under rating threshold (show) treasury says gold limit gets set at 100k but it's actually 10k

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(1)

Developer response from to_change_later

That's right. It will be fixed soon !

vints

Jan. 09, 2020

Under rating threshold (show) Canceling trade route destroys caravan, as well. I'm not sure that was intended, but a warning might be in order considering it takes 5 mins to produce one.

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(1)

Developer response from to_change_later

Yes it is intended. You are right, a warning would be nice

Scherazade

Jan. 09, 2020

Under rating threshold (show) I still cannot build an army to progress. Stop those barbarian attacks.

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(1)

Developer response from to_change_later

Just implemented a difficulty selection in the options section accessible from the left menu

General_1999

Jan. 09, 2020

Under rating threshold (show) Culture do not seem to work for me. Got maximum culture, but can't do anything with it.

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(0)

Developer response from to_change_later

To select a policy, you need to have enough culture but you also need to unlock the policy. To get policies, you have to unlock a branch first. Maybe that's not clear enough in-game

vints

Jan. 09, 2020

Under rating threshold (show) Oh, I misunderstood happiness. It seems each city has it's own pool with number of cities pool shared among different cities.

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(0)

Developer response from to_change_later

Yes, each city has its own happiness. Happiness depends on distance from capital (amongst other things)

vints

Jan. 09, 2020

Under rating threshold (show) Continues: Does the AI receive any benefits? What happens to the gifts we send to the AI? I was practicing how relations got affected and sent about 1000 gold to my nearest neighbors. They seem to have gone up in power drastically afterwards. Which kind of seemed fishy, as the gold didn't bring me any benefits at this stage. Also, I don't think I was inefficient in growth, but it seems the AI is able to maintain 7 trade routes (and rising), where technologically it is only possible for me to have 4 even if I was focused on trade technologies and policies. Do they receive benefits, or is there some sort of a feature/bug that allows them to have additional trade routes? Keep up the good work!

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(8)

Developer response from to_change_later

Comments like that are wonderful, thanks a lot! I will be looking at all these issues. FYI, yes AI get a bonus on all productions but not on nb of trade routes. This is a bug that will be fixed very soon. Gold gifts are given to the city of destination which explains the power jump.

vints

Jan. 09, 2020

Under rating threshold (show) Continues: Suggestions: I kinda like playing tall in civilization, but currently wide approach (at least at the start) seems impossible. So it's quite a must to play tall. At least not without gardens and theatre. Even then, 2 population cities. left click works both for navigating the world map and sending scouts. How can you send scouts to locations when your city is not visible anymore? It could be nice if scouts could be given new waypoints for more efficient scouting. science queue like army or building queue? Could you make it possible for a way to increase the happiness by population in case you overgrowth, artists? Could pillaging rewards scale with enemy strength? trade (pacifism) is INSANELY powerful compared to militarism! It can be less strong. Also, if you have no immediate neighbors that can create a huge disadvantage.

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(5)

vints

Jan. 09, 2020

Under rating threshold (show) Nice idea, and has a nice enough pace. I have a few questions and observations/suggestions: Bugs: Pacifism tooltip says it excludes piety, instead of excluding militarism. Diplomacy screen can be accessed before researching state by clicking on the civilization discovery notification. I don't know if that was intended, but you can potentially declare war much earlier than the discovery of state. switching between different building constructions doesn't return the gold cost. Keep up the good work!

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(1)

Developer response from to_change_later

I can't reproduce the diplomacy issue. Clicking on the civilization discovery notification brings me to the world panel. Switching between different building construction does not return the gold but it should not take the gold twice now, only once by building.

e100860

Jan. 09, 2020

Under rating threshold (show) Treasury tooltip says 100k, but it seems to be 10k

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(0)

Sleepingpill

Jan. 09, 2020

Under rating threshold (show) When using the mousewheel on the worldmap to scroll, my browser also scrolls,w ould be nice with an ingame scrolling thingie, and also scrollwheel lock.

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(1)

Developer response from to_change_later

Added !

Sleepingpill

Jan. 09, 2020

Under rating threshold (show) (Social policies) Pacifism says it excludes Piety, but piety excludes rationalism, - Military excludes pacifism, so is pacifism supposed to exclude military?

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(0)

Developer response from to_change_later

You're right, that's a mistake in the tooltip. Pacifism actually exclude Militarism .It will be fixed soon

Joey324

Jan. 09, 2020

Under rating threshold (show) When the barbarians start to attack, the game becomes completely unplayable. attacks are so frequent that you cant even build enough troops in time to fend them off, they take all your gold to stop you building more units in time and completely ruin everything from then on

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(11)

Developer response from to_change_later

I added difficulty levels in the Options Menu. I'll have a look at improving the default difficulty to avoid this kind of things

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