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Glad to see updates. Would be nice to have the zoom level saved so that you don't have to do it each time. Also, I believe there is a way to not have the window scroll once you reach the limit of zoom
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the game shouldn't allow / notify the player if they trying to send a governor to a city that will revolt / uprise the moment it's captured. It is kind of frustrating to repeatedly attempt to capture a city that uprises just so immediately another AI will capture it a minute later after the city defense gets wiped out.
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Game seemed to completely freeze up, play/pause button did nothing and building/troop timers didnt count down- but the save button did.
Found out that upon saving and reloading that despite looking frozen and non of the timers moving, my game was actually progressing at the rate of about 5 mins per second. Reloading chrome, changing browsers, restoring exported save and reincarnating all yielded zero results and left me in this bugged godspeed state. Halp!
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before reincarnation the Information window show me i would get 4 red and 1 black but in reality i get 1 red and 4 black (same problem with green deity)
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Concuered barbarian city and cannot move troops from/to it. It opens attack window and upon clicking 'attack' nothing happens.
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A couple suggestions:
Please make gold a global ressource. The indiviual treasuries can still define how much gold is stored where by a ratio. But its annoying that wealthy cities jsut stop producing gold if you dont manually ship it somewhere else.
Autobuild units to a certain amount of: Please let us set a target and the game produces units automatically till that cap if you have enough money
Rally points: Allow us to autotransfer units to a specific down so that we can coordinate attacks with less hassle.
Citizen management: auto should also take happiness into consideration if you are below the dangerous threshold and focus it then.
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I can no longer attack. I am trying to send 30 warriors and 50 archers to a barbarian village 6-7 distance away the attack button becomes red the moment I select the troops but clicking it does absolutely nothing. (tried both with and without a governor. I am in the third are (barely) and have 3 cities all above 50% happiness atm. just in case that matters
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Scouts are not scouting when your offline... just restartet my pc and my scout went several tiles a head and they stay grey... hopefully he will get them on his way back XD
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The building list seems to run off the screen making it impossible to view some of the options when you have 3+. Also most tooltips run off screen if given the possibiilty. Maybe adjust those to bounce into frame when near an edge :)
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Good Job....I play this game from first day and the updates are very usefull and raise up the Fun Factor.
Could you implement a " MAX " Button to attack other Cities?
Thanks for the feedback, On the attack screen, if you click on a unit name, it will automatically fill the input with the available number of this unit.
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flaw report: with 12 building build and at the moment nothing I can build the lowest building is hidden behind the build queue button.
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Bugs:
-Export wont work on some browsers like firefox
-Moving Troops does not work
Big issues:
-Happines is way too low for early game and its way to hard to find countermeasures to combat low happiness
-The balance is strongly off with merchants giving 1 gold/sec and traded 15 gold/sec.
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Code of Laws requires Code of Laws? I feel like you probably shouldn't name the science and the social policy the same thing...
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btw if u can't send a trade route but you have the capacity to do so, it's because the city needs to be visable on the map
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Even with Code of Honor and a strong focus on currency, I can't produce military units fast enough to actually win against the barbarian armies attacking me. On the upside, this helped me discover that I could use the Unit Queue as a bank to protect my cash from the invaders. It's a bit less efficient that just keeping the money normally, because it occasionally eats some of my money and spits out a useless military unit in return, but it's still the only way I've managed to save up enough to buy buildings.
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So I've tried to capture a city not unreasonably far from my capital twice now. Each time it instantly revolts to barbarian. I get having it revolt at sufficiently low happiness, but I feel like there should be some amount of time below 0 happiness before the revolt, and/or less severe unhappiness due to distance from capital.
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The game doesn't progress unless I save and load it. When I do, it seems to progress by the time passed, in a discrete fashion.
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It's pretty lame that you are being forced to stay low population otherwise you have insane decreases because of happiness ...
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Canceling trade route destroys caravan, as well. I'm not sure that was intended, but a warning might be in order considering it takes 5 mins to produce one.
To select a policy, you need to have enough culture but you also need to unlock the policy. To get policies, you have to unlock a branch first. Maybe that's not clear enough in-game
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Oh, I misunderstood happiness. It seems each city has it's own pool with number of cities pool shared among different cities.
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Continues:
Does the AI receive any benefits? What happens to the gifts we send to the AI?
I was practicing how relations got affected and sent about 1000 gold to my nearest neighbors. They seem to have gone up in power drastically afterwards. Which kind of seemed fishy, as the gold didn't bring me any benefits at this stage.
Also, I don't think I was inefficient in growth, but it seems the AI is able to maintain 7 trade routes (and rising), where technologically it is only possible for me to have 4 even if I was focused on trade technologies and policies. Do they receive benefits, or is there some sort of a feature/bug that allows them to have additional trade routes?
Keep up the good work!
Comments like that are wonderful, thanks a lot! I will be looking at all these issues.
FYI, yes AI get a bonus on all productions but not on nb of trade routes. This is a bug that will be fixed very soon. Gold gifts are given to the city of destination which explains the power jump.
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Continues:
Suggestions:
I kinda like playing tall in civilization, but currently wide approach (at least at the start) seems impossible. So it's quite a must to play tall.
At least not without gardens and theatre. Even then, 2 population cities.
left click works both for navigating the world map and sending scouts. How can you send scouts to locations when your city is not visible anymore? It could be nice if scouts could be given new waypoints for more efficient scouting.
science queue like army or building queue?
Could you make it possible for a way to increase the happiness by population in case you overgrowth, artists?
Could pillaging rewards scale with enemy strength?
trade (pacifism) is INSANELY powerful compared to militarism! It can be less strong. Also, if you have no immediate neighbors that can create a huge disadvantage.
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Nice idea, and has a nice enough pace.
I have a few questions and observations/suggestions:
Bugs:
Pacifism tooltip says it excludes piety, instead of excluding militarism.
Diplomacy screen can be accessed before researching state by clicking on the civilization discovery notification. I don't know if that was intended, but you can potentially declare war much earlier than the discovery of state.
switching between different building constructions doesn't return the gold cost.
Keep up the good work!
I can't reproduce the diplomacy issue. Clicking on the civilization discovery notification brings me to the world panel.
Switching between different building construction does not return the gold but it should not take the gold twice now, only once by building.
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When using the mousewheel on the worldmap to scroll, my browser also scrolls,w ould be nice with an ingame scrolling thingie, and also scrollwheel lock.
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(Social policies) Pacifism says it excludes Piety, but piety excludes rationalism, - Military excludes pacifism, so is pacifism supposed to exclude military?
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When the barbarians start to attack, the game becomes completely unplayable. attacks are so frequent that you cant even build enough troops in time to fend them off, they take all your gold to stop you building more units in time and completely ruin everything from then on