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[You already have an active thread for your guild](http://www.kongregate.com/forums/36130-guild-recruitment/topics/668486-smoke-up-with-the-kushiest-guild). Please do not have multiple threads going at once. I've locked this thread for that reason.
You can't use them because the game does not issue you with one. I have silver mastery of 15 islands and gold mastery of 10 and I haven't come across it yet, meaning it's only available in the arena for the game to use against you.
I have just hit rank 8 in the arena and the Defense cards are now at level 2, for those of you wanting to know.
Since the event update was pushed, the game has been running horribly. I only have two tabs open in Chrome, the game and the forum, and it's using north of 1.6GB of memory, and it becomes unstable after a couple hours of running.
[You already have an active thread for your guild](http://www.kongregate.com/forums/36130-guild-recruitment/topics/667757-you-wont-believe-this-new-guild). Please do not have multiple threads going at once. I've locked this thread for that reason.
Well put Trot. Another huge part to growing a game like this is indeed growing the player base. Such improvements (as you said) should woo over more paying players.
In respone to your first point, I feel one addition is necessary. While paying for a large amount of energy storage is an amazing idea, a passive solution should also be reached. This is also to address another issue, experiance limited to quests. I understand that players incrase their energy cap as they level up but XP is very limited in this game. Systens to slowly increase levels at a levels to gain a higher energy cap would be nice.
However, to encourage players to purchase the extra energy cap, levels (which award a higher energy cap) should exponentially require more XP as per usual in such cases. Thus in doing so, active (and dedicated) players should be able to increase their energy cap (not as high as with purchase) for doing things such as doing bounties, compelting adventures, or finishing daily quests.
I hope I worded this correctly and look foward to seeing what's in store for this game.
I personally think that farming version of world boss will put the low-level players at a disadvantage of finding a team of players that can carry him through the farming. (In my opinion, this is very unfriendly to new comers and thus bad). Those who are level 20-50 will probably be kicked by the veterans once they entered the wb room due to the fact that the veterans wish to farm effectively. Thus, it is kinda discriminatory in nature to the low levels once this system is applied.
These are all great. You put thought into this which is cool. Good to see other players with the same level of commitment to fixing this stuff. I've put a bit of money into this game already and don't want to see it wasted simply because the developers are not making any significant improvements to the game.
Over on the Feedback section there's a September suggestion thread that will be closed off and sent to developers in a few days. Best to post there.
> *Originally posted by **[main_gi](/forums/32630/topics/667072?page=2#10744475)**:*
> Teaspoon Egg is not an augmented. It is a non-pointed ability, allowing overwrites on the start square. For example if an ally piece were to be on that square you could not distinct between wanting an Enchant or to activate Teaspoon Egg. It also allows Teaspoon Egg to be off the grid.
How I would have written Teaspoon Egg:
Augmented: Teleport to starting position or swap ally at starting position, downgrading this unit if able. Summon a PhoenixEgg[+] at your previous location.
If an ability is intended to lay down squares independent of the move grid, it is an Augmented. Augmented abilties don't overlap moves.
> *Originally posted by **[luiyay12345](/forums/32630/topics/667072?page=2#10744487)**:*
> Why rolled back to round 1?
Apparently the winning piece was by a late comer, and a vote was taken on whether to eject the late comers from the competition.