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You'll find a lot of them on the trail right after the exit gate of your town. Just keep swiping until there's a pop up says "Leave town and return to The Trail" and click on it. It's a very short trail and you'll get all materials for house upgrade, birch trees, raccoon (for quest), 3-4 rabbits and duck feathers (to make Native Headbands). If you don't find those along the trail just start over again from your town.
The trail will end up at Great Rise and there's Tong Fei's balloon.
I am playing this game since the begining and enjoying so far. But offerwall drives me crazy because some of the applications got virus. This is the second time. I almost lost everything. What pisses me off equally is i cannot get the gems!! So to hell with the offerwall. I dont want to lose everything for a few gems.
And to anyone who has/had the same issiue, stubborn trojan killer may be your cure.
> *Originally posted by **[Sir_Poopington](/forums/661070/topics/677017?page=1#10878492)**:*
> Raise the supply limit. 33 just isn't high enough. I have 33 orcs, and that isn't enough to have all of the longer quests active. I was enjoying the game, until I hit this wall. With a supply limit, my income potential has practically stopped growing. I'm about to just hire a few bankers and come back in a couple of weeks.
While I do enjoy the game I find it rather peculiar for a single player RPG to actively turn players away (quest time durations from 20seconds, 20minutes, 2hours, 8hours, 24hours). In multiple player PvP type games there is the incentive to pay to reduce the cooldown immediately, here the only competition would be kongregate's scoreboard. I'm curious to know if the developer(s) are expecting users to pay for burndown or go do something else while awaiting the long cooldowns?
Valthirian Arc 2 -- incorporated cooldowns without monetization or giant leaps in cooldown/quest times.
Lionhart Tactics -- as opposed to implemening cooldowns utilizes daily map/dungeon limits. The monetization is balanced with extra dungeons and daily gifts.
Raid Brigaide -- uses a daily action point limit with daily gifts, monetizes gaining extra action points balanced with separation of daily, global, and pvp action points.
I realize Lionhart Tactics and Raid Brigaide are only similar in the sense of hero management, however I figured existing models of monetization on kongregate would be of interest. Valthrian Arc I would say is more akin to this in the sense of building a guild.
~Leaves to play some other game while awaiting 6 different 8hour cooldowns/quests~
> _Originally posted by **[LMadisonB](/forums/726779/topics/685536?page=1#10878555):**_
> Looks like we could be full very soon. If you are unhappy with your guild and want to be a part of a strong guild, join before it's too late.
Around 8-10 open spots to well qualified buyers , will probably be full Saturday or Sunday
> _Originally posted by **[AuliaR46](/forums/34216/topics/687341?page=1#10878522):**_
> Im stuck at level 9/15. Its really hard to finish that level. 35moves, 15 and 20 caveman + 6 pine trees. :/ Help me please
I FIGURED IT OUT, leave for a while then go back, the cavemen both become 2