The Company of Myself
por 2DArray
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The Company of Myself
Tags para The Company of Myself
Descrição
This is a story about a hermit. It features art by Luka Marcetic (c404.net) and music by David Carney (dvgmusic.com).
Como jogar
Most keys are explained in-game as they are needed. R resets the current level, and P or Esc pauses the game. Volume controls are in the pause menu.
Atualizações do desenvolvedor
Attention: This game is getting a prequel which will release some time this month. You’ll be playing as Kathryn, and it’ll be called “Fixation.” Keep your eyes open!
FAQ
O que é The Company of Myself?
The Company of Myself é um jogo de plataforma com foco narrativo desenvolvido por 2DArray, onde os jogadores controlam um personagem solitário navegando por fases desafiadoras.
Como jogar The Company of Myself?
Em The Company of Myself, você resolve puzzles de plataforma usando uma mecânica única, onde gravações de suas ações anteriores ajudam a superar obstáculos.
Quem desenvolveu The Company of Myself e em quais plataformas está disponível?
The Company of Myself foi desenvolvido por 2DArray (Eli Piilonen) e está disponível para jogar em navegadores, especialmente em sites como o Kongregate.
Quais são as principais mecânicas de The Company of Myself?
As mecânicas principais de The Company of Myself envolvem criar duplicatas de si mesmo ao repetir seus movimentos, permitindo trabalhar junto com versões passadas para resolver puzzles cada vez mais complexos.
The Company of Myself possui história ou narrativa?
Sim, The Company of Myself apresenta uma história reflexiva e emocional que se desenrola conforme você avança nos puzzles de plataforma.
Comentários
LincolnOsis
May. 07, 2011
think that the last level could be kind of a metaphor for his live, I mean you basically have to create thousands of shadows and the all have to fall into the gap so the "real" person can succeed. Its like drop your past so you can go on.
preischadt
Oct. 24, 2010
Very sad story. I love this kind of games. I think Kongregate should have an area just for games with storys like that.
Bodgybuilder
Jul. 28, 2011
Kong should have the tag "Meaningful".
LD3H
Aug. 02, 2013
After I've played the prequel now, this game seems more sad now :(
Ruthole
Apr. 25, 2010
If you wait long enough at the "The End" screen a message appears:
"The shrink leaves, and suddenly I don't even have a person to tell my story to anymore."
So he does remember the shrink visiting, even though in the report the shrink says that he doesn't remember any of their prior meetings.... that's so sad :(