Zombies, Inc.
por AethosGames
Zombies, Inc.
Tags para Zombies, Inc.
Descrição
Você é o CEO de uma empresa que desenvolve zumbis, e conquistar o mundo é sua missão! Conquiste 13 territórios enquanto desbloqueia e aprimora seus zumbis! Venda itens para a população zumbi, melhore sua empresa e domine o mundo! 30 conquistas para desbloquear em três dificuldades.
Como jogar
Use o mouse para clicar nas coisas.
FAQ
O que é Zombies Inc?
Zombies Inc é um jogo incremental idle desenvolvido pela Aethos Games, onde você gerencia uma corporação zumbi com o objetivo de dominar o mundo.
Como jogar Zombies Inc?
Em Zombies Inc, você cria e aprimora zumbis, envia-os para conquistar países e ganha lucros para expandir seu império dos mortos-vivos, típico dos jogos idle clicker.
Quais são os principais sistemas de progressão em Zombies Inc?
O jogo oferece upgrades para a produção de zumbis, melhorias nas instalações e novas habilidades que são desbloqueadas conforme você conquista mais territórios.
Zombies Inc possui progresso offline?
Sim, Zombies Inc permite que você ganhe lucros enquanto está offline, então seu império zumbi continua crescendo mesmo sem você jogar ativamente.
Quais são alguns recursos notáveis de Zombies Inc?
Zombies Inc inclui mecânicas de conquista de países, vários caminhos de upgrades para seus zumbis e uma temática de gestão corporativa em formato idle.
Atualizações do desenvolvedor
Sorry about the juggernaut bug, fixed now.
//Miscellaneous bugs fixed, the salary for high level corporate capacity is lowered, and frequency of the income loss event is lowered, along with a time reduction to only 2 days instead of three.
///More misc bug fixes, including negative zombie populations (I may have fixed the randomly freezing glitch, maybe. Still don’t know the cause so I’m just shooting in the dark here.) Also some more event balancing, the really bad events should happen much less frequently (10% of the time for anything other than capturing cities). Employee cost lowered a bit at the high levels. Enjoy the bug fixes and changes!
//I keep getting bug reports on things that aren’t bugs (actually the only bug reports I get are not actually bugs), so let me clarify a few things:
The game deletes your save file after you win, because there is no point in playing a game that you already won. There’s nowhere else to conquer. Your achievements are still saved though.
If you can’t see the whole screen, then you are zoomed in. Firefox seems to have this problem a lot.
You get less population from a recaptured city. This is intentional (though looking back on it was a pretty bad design choice) that was really a realism choice, since the number of humans that recaptured a city would not likely be the same number that was in the original population. However, realism doesn’t really have a place in a game like this.
Comentários
pacattack25
Jun. 18, 2013
"A zombie tripped off a curb and died"- End of battle screen:"Your army suffered 0 causalities" ... HOW?
n4tth3bug
Feb. 23, 2012
They said that being an evil zombie-controlling mastermind would involve tough choices, but I was never prepared to choose between destroying Santa's Workshop or Penguinopolis. WHAT KIND OF MONSTER HAVE I BECOME!??!?!?!
A rich one hopefully.
havoc777
Jun. 01, 2016
Your main enemy in this game is not the humans, it's the notification popup as it keeps exiting you out of your attacks.
Vitrivius
Feb. 23, 2012
Interesting idea, but the game turns into a grind once you have a few millions and can get max employees.
Suggestion: there should be a way to max out or remove all zombies of one type from your army with a single click. For example ctrl-click on the + and -. When you have all the commanders it's slow to fill up 100 zombies.
That's a good point. I'll have to correct that if I make a sequel. Thanks for playing!
Xervicx
Feb. 27, 2012
Two more things that could have been improved: The hiring function, it should include a firing option for accidental purchases or just for lowering costs. The second thing would have to be that I am not too sure whether having more numbers but low defense and attack is good, or how certain combinations affect each other. If I have 50 high leveled zombies, and I add a few lesser zombies, my overall attack and defense shouldn't take a nosedive. If anything, it should add power. Attack obviously is the damage that can be done, defense is obviously how resistant to damage the army is... but what about size of the army? How does that come into play?