Eukarion Tales 2

Eukarion Tales 2

por Ageofgames
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Eukarion Tales 2

Avaliação:
3.7
Lançamento: June 14, 2011
Última atualização: June 14, 2011
Desenvolvedor: Ageofgames

Tags para Eukarion Tales 2

Descrição

Eu estava viajando para completar o treinamento como cavaleiro do Absoluto, mas a voz da árvore sagrada soou em minha mente. Ela me mostrou a visão de um elfo que lutava contra Kaos. Talvez eu pudesse ter ignorado o chamado, mas não ignorei. Saí da trilha principal e me vi em uma floresta escura. Gênero: Hack’n’Slash RPG. Trailer: http://bit.ly/mJgvoP. ATENÇÃO: Este jogo é bem pesado, recomenda-se um bom processador. Salve o jogo no servidor AoG: Se você for usuário registrado no AoG, pode salvar seu progresso neste jogo em nosso servidor. Assim, poderá continuar sua aventura de qualquer computador conectado à internet. Acesse o AoG para carregar esse tipo de save.

Como jogar

Controles pelo mouse. Instruções no jogo. Guia do jogo: http://bit.ly/jJGV2R Mapas: http://bit.ly/lcmrPG

Comentários

0/1000
JMCrooks avatar

JMCrooks

Jun. 16, 2011

180
2

"Okay son, welcome to the fort. Glad to see you."
"Thank you sir."
"Okay so you're naked right?"
"Yes sir."
"Great. That's apparently the way we do things here. Here's a tiny knife, go storm the goblin village".

sirspikey avatar

sirspikey

Jun. 14, 2011

217
10

super nice game, incredible work you've put in to it, the only thing, so far is when taking a quest the ! mark should show that you've taking it and the maps... I thought clicking 'map' would bring up a map on screen instead of directing me to an other page

weichin avatar

weichin

Jun. 14, 2011

208
13

Allow us to differentiate between people with quests, and people with accepted quests, or people with completed quests... e.g. Exclamation mark, question mark.

burningwings136 avatar

burningwings136

Jun. 15, 2011

174
12

Overall fun but there are a few things I would change: 1: introduce more weapon types earlier in the game, i.e. more than just dagger. I was level 4 entering the goblin camp's "core" and I'd collected 4 daggers but nothing else. It'd be nice to see a sling or a cruddy wand or something so I'd have a reason to put points into something besides health and melee attack. 2: Auto attack is a good idea for a game like this but the dude's aggro range is HUGE. When it's on, he does all the fighting for me and I feel like I'm watching the computer play the game, that I'm a spectator instead of a player. The range could be half that, for melee weapons at least, and still do the job fine. 3: I know I said it already but I feel the need to say it again, what does the knowledge ability do?

sirspikey avatar

sirspikey

Jun. 14, 2011

254
20

the skill tree(s) is a bit dull. I really can't choose what type of class I wanna be or anything. Just defensive or offensive. The whole skill and leveling thing is the most essential part of an RPG. It really doesn't matter if you have superb graphics or story IF you don't have an option to personalize your character in to different classes. Don't get me wrong, I think you have done a splendid work, but I feel you have missed the most crucial part; personalization
.