Viaduct Designer
por Boison
Viaduct Designer
Tags para Viaduct Designer
Descrição
Jogo de ação e quebra-cabeça único no estilo steampunk. Projete pontes, entregue cargas.
Como jogar
Setas para mudar a velocidade. Espaço - para entrar no modo de design, para afastar animais. B - buzina. R - reiniciar fase.
FAQ
O que é Viaduct Designer?
Viaduct Designer é um jogo de quebra-cabeça e construção baseado em física, desenvolvido por Boison, onde os jogadores projetam e constroem pontes para que trens atravessem vãos com segurança.
Como jogar Viaduct Designer?
Em Viaduct Designer, você constrói pontes usando diversos materiais e testa se elas suportam o peso de um trem passando sem desabar.
Qual é o objetivo principal em Viaduct Designer?
O objetivo principal em Viaduct Designer é criar pontes estruturalmente sólidas que permitam que trens atravessem diferentes tipos de terreno em cada fase.
Viaduct Designer possui progressão ou melhorias?
Viaduct Designer inclui vários níveis com dificuldade crescente e desafios ambientais variados, mas não possui melhorias tradicionais ou um sistema de progressão aprofundado.
Em qual plataforma Viaduct Designer pode ser jogado?
Viaduct Designer é um jogo de navegador que pode ser jogado no site do Kongregate.
Comentários
LexMortis
Aug. 22, 2012
Very nice puzzle game, but I dislike the time element. I would prefer to just build/test bridges, instead of doing it fast or kick away animals.
MutantBear
Aug. 22, 2012
The bridge-building mechanic is fun, but the physics are badly flawed, and considering that it's the meat of the game it's baffling that there's so much faffing about surrounding it. Why do I have to drive the train and clear animals from the line? What does that add to the game, besides making it take a bit longer? I'm here to build bridges. Work on the bridge building mechanics, ditch the fluff, and you'd have a proper time-eater; this, alas, is too poorly-considered to rate terribly highly, which is a real shame.
Krakenen
Aug. 22, 2012
This game has potential, but it is cut from it's glory by bad physics and confusion on the part of the dev. The game includes elements that are meant to create a challenge but fall short. Animals do nothing but delay time by ~4 sec. The clock was useless cuz restarting the level restarts the clock. There’s bridge physics, but properly built bridges are far more likely to implode than carry a train across. Cargo has physics, but cuz no levels have angled tracks in construction, it has no purpose other than causing the player to fail a level through no fault of their own. The grid in bridge creation is too big to create design diversity. There's so much more that could have been done: multiple bridges/trains per level, angled tracks, cargo achieving specific goals, hills/valleys, different kinds of girders/tracks, track switches to deliver X cargo, but not Y cargo. @Boison: Please completely reconsider both every single mechanic in this game and the direction you want to go.
gilisepic
Aug. 22, 2012
this game does not understand the physics of bridges; a properly built suspension bridge collapses under its own weight while a bridge that relies only on beam strength survives the weight of a train, I think that the dev forgot to code in that stress is divided by relief points
lambassadeur
Aug. 22, 2012
Why do I have to drive to the bridge everytime I restart the level? Pretty annoying, if you ask me. Despite of that, a nice little game with potential for more.