ImpossiRun 0.1

ImpossiRun 0.1

por CaptainUk
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ImpossiRun 0.1

Avaliação:
1.7
Lançamento: March 30, 2016
Última atualização: March 30, 2016
Desenvolvedor: CaptainUk

Tags para ImpossiRun 0.1

Descrição

Bob is on the run from.... somebody - help him by clicking to jump over the gaps in the ground which are there for... no particular reason... Over time Bob will get fitter from running away, and will slowly get faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster and faster...

Como jogar

LeftClick to Jump.

Atualizações do desenvolvedor

Mar 30, 2016 10:58am

What’s New
ImpossiRun 0.1 Published.
ImpossiRun 0.1 has entered Early Alpha.

Comentários

0/1000
lionfirebow avatar

lionfirebow

Mar. 30, 2016

3
0

This is all CONSTRUCTIVE CRITICISM please don't click "-". I understand this game is in "Early Alpha" but this game lacks elements that are essential in arcade games like this. First off, Bob takes off at a shockingly fast pace as soon as the page loads. It took me a while to realize that I have to click to jump, meanwhile, Bob is needlessly dying over and over. May I suggest a start screen/button so that players have a chance to gather themselves before starting. You could also put a "Retry" button after each death. Next, Bob seems to start too fast, It seems he always dies after a few clicks. You could slow down Bob's pace at the start and have him build up his pace over a longer period of time in order to build tension. Lastly, a distance/time counter would help give players a goal to reach, since right now the game appears to have no particular goal.

CaptainUk
CaptainUk Desenvolvedor

Hi, i'm glad people feel open to give feedback on my game, so thanks. I am planning on adding a score/time counter so, like you said, players have a goal or a challenge. I published this game to show a concept, so there is still loads to add. Thanks for the feedback, and you can look forward to seeing more features in the (hopefully) near future..

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