Apocashop

Apocashop

por Carsonal
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Apocashop

Avaliação:
3.8
Lançamento: June 03, 2016
Última atualização: June 06, 2016
Desenvolvedor: Carsonal

Tags para Apocashop

Descrição

Make a profit and save your village. Inspired by "Papers, Please" and "Lemonade Stand".

Have you ever wondered why shopkeepers in RPG worlds will never give you a break, even though you're the hero of destiny? Now, you can play as one of them, as you are forced to juggle making sure the hero gets what they need, with making sure you make enough money to pay the King's unfair taxes.

FAQ

O que é Apocashop?
Apocashop é um jogo de simulação de gerenciamento de loja desenvolvido por Carsonal, onde você administra uma loja em um mundo de fantasia durante o apocalipse.

Como jogar Apocashop?
Em Apocashop, você vende armas e equipamentos para aventureiros e heróis, tomando decisões sobre quem atender e quais clientes recusar a cada dia.

Como funciona o ciclo principal de jogabilidade em Apocashop?
O ciclo principal de Apocashop envolve avaliar diferentes clientes, decidir quais vendas aprovar ou negar e gerenciar a reputação e os recursos da sua loja conforme os dias passam.

Existem sistemas de progressão em Apocashop?
Sim, Apocashop possui progressão ao ganhar ouro, tomar decisões que impactam os dias seguintes e possivelmente desbloquear novos cenários ou finais com base em suas ações.

Em quais plataformas posso jogar Apocashop?
Apocashop é um jogo de gerenciamento jogado no navegador, disponível para jogar online em desktops por sites como o Kongregate.

Atualizações do desenvolvedor

Jun 4, 2016 3:40am

CREDITS:

Dark Sanctum (Boss Fight), Royal Entrance, We Can Do It!, Winter Village – Visager http://freemusicarchive.org/music/Visager

Coin sound – timgormly https://freesound.org/people/timgormly

Game Over jingle – Yubatake http://opengameart.org/users/yubatake

Damage sound – Little Robot Sound Factory http://opengameart.org/users/little-robot-sound-factory

A ninja among culturachippers – Rolemusic http://freemusicarchive.org/music/Rolemusic/

House pixelart – Neoriceisgood http://neoriceisgood.deviantart.com/

Yoster Island font – codeman38 http://www.zone38.net/

What a Nice Surprise – Snabisch http://opengameart.org/users/snabisch

Cheer Up – Snabisch http://opengameart.org/content/cheer-up-psg-version

8Bit Thingy – extenz http://opengameart.org/users/extenz

I especially want to bring attention to Visager’s incredible music. It’s what really pulled the game together and gave it a soul.

Comentários

0/1000
Destriarch avatar

Destriarch

Jun. 08, 2016

657
8

Wait a minute! That four-word hero knows five words! (He says 'two' when buying the bow and 'five' at the end of the day - did he learn another one in the meantime?)

kyl3chu
kyl3chu Desenvolvedor

Whoops, that's just a silly script mistake, my bad. Good catch!

TheUsername1 avatar

TheUsername1

Jun. 06, 2016

1808
32

"Would you part with a sword for one gold?" Uh, no? "Fine, fine. What about 8 gold?" This guy's really bad at haggling.

Piplup02345 avatar

Piplup02345

Jun. 06, 2016

1261
30

I really hope they'll make it longer once they're able to! This was wonderful.

Also: "4 gold for a sword." *reject* "Fine, 13 gold." Best haggler ever.

propane_mailbox avatar

propane_mailbox

Jul. 02, 2016

734
17

If you would offer the map of the different story arcs, that would really help to clarify a lot of stuff. Like, how many truly different endings are there? Where do I have to choose differently to really influence the outcome? It might not be doable, since it seems like you can potentially choose all of the criteria for multiple endings at once. But if I'm wrong, then the story arc map would be great.

MyInamorata avatar

MyInamorata

Jun. 08, 2016

30
0

Too short! I love it. It's two of my favorite games/genres (Papers, Please along with shop-tycoon) mashed into one with cute retro-style graphics. 5/5