Pixel Defender
por DanElectro
Pixel Defender
Tags para Pixel Defender
Descrição
Jogo de defesa de torres com combos! Coloque torres como peças de quebra-cabeça e ganhe habilidades novas e interessantes.
Como jogar
Atalhos: 1-6 para posicionar torres, S para vender e U para aprimorar torres selecionadas, Esc para cancelar. Faça combos colocando torres lado a lado. Todo combo tem uma torre "Principal" (a primeira listada no combo). Todas as outras torres do combo precisam estar tocando a torre principal e todas devem estar totalmente aprimoradas. A parede mais externa da torre não conta para ligação. Por exemplo: se você desenhou um quadrado ao redor da torre, para garantir que outra torre se conecte, ela precisa estar tocando a torre dentro desse quadrado.
Atualizações do desenvolvedor
Added sandbox mode. Start at wave 50 with lots of cash and you can’t lose! Now you can test combos and layouts at your leisure.
Comentários
SupMaCracka
Jan. 18, 2014
great game... innovative combo system, challenging... would be nice to have some stats on the towers to see which ones are worth using
DanElectro
Dec. 11, 2013
I uploaded a new version. I think "Ghost towers" should be fixed, if you get one please send me a screen shot (It's hard to track down edge cases). Also a few lag fixes so it should be at least a bit better at the higher levels. And a few balance tweaks, nothing major.
Adonalsium
Dec. 11, 2013
I have a few questions regarding the special effects. 1: Is poison damage dealt as a percentage of the enemy health? 2: Do the laser burst and shrapnel projectiles deal the same damage at the tower that produced them, or is it static? 3: Do explosive effects deal more damage to larger targets or strike multiple targets if in range?
Thanks
Poison does scale with health (to a minor degree), this keeps it from being completely useless in the later levels. Burst and Shrapnel are the same damage as the tower. Explosions are static damage, and hit everything in range.
GSarahC
Dec. 09, 2013
Is it possible to skip the early-game chattiness once it becomes more distracting than entertaining?
I'll see what I can do.
Karakikoukalas
Dec. 17, 2013
Nice game, but a bit frustrating to have to spend so much time on easy lvls and getting pawned once it gets harder